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AgeCommit message (Expand)Author
2020-06-29Merge pull request #4140 from ReinUsesLisp/validation-layersRodrigo Locatti
2020-06-27General: Tune the priority of main emulation threads so they have higher prio...Fernando Sahmkow
2020-06-27General: Correct rebase, sync gpu and context management.Fernando Sahmkow
2020-06-27General: Setup yuzu threads' microprofile, naming and registry.Fernando Sahmkow
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow
2020-06-26Merge pull request #4147 from ReinUsesLisp/hset2-immbunnei
2020-06-26Merge pull request #4144 from FernandoS27/tt-fixbunnei
2020-06-26Merge pull request #4111 from ReinUsesLisp/preserve-contents-vkbunnei
2020-06-25Merge pull request #4151 from ReinUsesLisp/gl-invalidationsRodrigo Locatti
2020-06-25gl_device: Fix IsASTCSupportedDavid Marcec
2020-06-24Merge pull request #4105 from ReinUsesLisp/resident-buffersbunnei
2020-06-24Merge pull request #4083 from Morph1984/B10G11R11Fbunnei
2020-06-24Merge pull request #4046 from ogniK5377/macro-hle-prodFernando Sahmkow
2020-06-24buffer_cache: Use buffer methods instead of cache virtual methodsReinUsesLisp
2020-06-24gl_stream_buffer: Use InvalidateBufferData instead unmap and mapReinUsesLisp
2020-06-24gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustnessReinUsesLisp
2020-06-24gl_buffer_cache: Mark buffers as residentReinUsesLisp
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp
2020-06-24gl_stream_buffer: Always use a non-coherent bufferReinUsesLisp
2020-06-24gl_stream_buffer: Always use persistent memory mapsReinUsesLisp
2020-06-24Merge pull request #4129 from Morph1984/texture-shadow-lod-workaroundRodrigo Locatti
2020-06-24addressed issuesDavid Marcec
2020-06-24clear mme draw modeDavid Marcec
2020-06-24Addressed issuesDavid Marcec
2020-06-24Fix constbuffer for 0217920100488FF7David Marcec
2020-06-24Macro HLE supportDavid Marcec
2020-06-23gl_shader_cache: Avoid use after move for program sizeReinUsesLisp
2020-06-23Merge pull request #4127 from lioncash/dst-typobunnei
2020-06-22shader/half_set: Implement HSET2_IMMReinUsesLisp
2020-06-22TextureCache: Fix case where layer goes off bound.Fernando Sahmkow
2020-06-22Merge pull request #4110 from ReinUsesLisp/direct-upload-setsRodrigo Locatti
2020-06-22renderer_vulkan: Update validation layer name and test before enablingReinUsesLisp
2020-06-21Merge pull request #4122 from lioncash/hidebunnei
2020-06-21Merge pull request #4126 from lioncash/noexceptbunnei
2020-06-20gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if availableMorph
2020-06-20gl_device: Check for GL_EXT_texture_shadow_lodMorph
2020-06-20Merge pull request #4120 from lioncash/arbbunnei
2020-06-20macro_jit_x64: Use ecx for shift registerMerryMage
2020-06-20texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash
2020-06-20Merge pull request #4125 from lioncash/macro-shiftmerry
2020-06-20Merge pull request #4123 from lioncash/unused-varmerry
2020-06-20decode/image: Implement B10G11R11FMorph
2020-06-19Merge pull request #4099 from MerryMage/macOS-buildbunnei
2020-06-19gl_arb_decompiler: Avoid several string copiesLioncash
2020-06-19vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()Lioncash
2020-06-19macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()Lioncash
2020-06-19macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()Lioncash
2020-06-19macro_jit_x64: Remove unused variableLioncash
2020-06-19memory_manager: Eliminate variable shadowingLioncash
2020-06-19macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()Lioncash