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path: root/src/video_core
AgeCommit message (Expand)Author
2018-06-27gl_shader_decompiler: Add a return path for unknown instructions.bunnei
2018-06-26gl_rasterizer: Workaround for when exceeding max UBO size.bunnei
2018-06-26Merge pull request #593 from bunnei/fix-swizzlebunnei
2018-06-26Merge pull request #592 from bunnei/cleanup-gl-statebunnei
2018-06-26gl_state: Fix state management for texture swizzle.bunnei
2018-06-26gl_state: Remove unused state management from 3DS.bunnei
2018-06-26gl_rasterizer_cache: Fix inverted B5G6R5 format.bunnei
2018-06-26Merge pull request #554 from Subv/constbuffer_ubobunnei
2018-06-25Fix crash at exitmailwl
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-06-18Merge pull request #574 from Subv/shader_abs_negbunnei
2018-06-18GPU: Perform negation after absolute value in the float shader instructions.Subv
2018-06-18GPU: Don't mark uniform buffers and registers as used for instructions which ...Subv
2018-06-18Merge pull request #570 from bunnei/astcbunnei
2018-06-18Merge pull request #571 from Armada651/loose-blendbunnei
2018-06-18gl_rasterizer: Get loose on independent blending.Jules Blok
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei
2018-06-18gl_rasterizer_cache: Loosen things up a bit.bunnei
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei
2018-06-15gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei
2018-06-15Merge pull request #564 from bunnei/lop32i_passbbunnei
2018-06-15gl_shader_gen: Set position.w to 1.bunnei
2018-06-15gl_shader_decompiler: Implement LOP32I LogicOperation PassB.bunnei
2018-06-12Merge pull request #556 from Subv/dma_enginebunnei
2018-06-12Merge pull request #558 from Subv/iadd32ibunnei
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
2018-06-11gl_shader_decompiler: Implement saturate for float instructions.bunnei
2018-06-10GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when readi...Subv
2018-06-09Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv
2018-06-09GPU: Implement the iset family of shader instructions.Subv
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv
2018-06-09Merge pull request #550 from Subv/ssybunnei
2018-06-09Merge pull request #551 from bunnei/shrbunnei
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei
2018-06-08GPU: Stub the SSY shader instruction.Subv
2018-06-08gl_shader_decompiler: Implement IADD instruction.bunnei
2018-06-08gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei
2018-06-08GPU: Synchronize the blend state on every draw call.Subv
2018-06-08GPU: Added registers for normal and independent blending.Subv
2018-06-08Merge pull request #547 from Subv/compressed_alignmentbunnei
2018-06-08GLCache: Align compressed texture sizes to their compression ratio, and then ...Subv
2018-06-08Rasterizer: Flush the written region when writing shader uniform data before ...Subv
2018-06-07Merge pull request #543 from Subv/uniformsbunnei
2018-06-07GLRenderer: Write the shader stage configuration UBO data *before* copying it...Subv
2018-06-07Merge pull request #542 from bunnei/bfe_immbunnei
2018-06-07Merge pull request #541 from Subv/blittexturesbunnei
2018-06-07gl_shader_decompiler: Implement BFE_IMM instruction.bunnei
2018-06-06GLCache: Use the full uncompressed size when blitting from one texture to ano...Subv