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Mirror of the Citron emulator
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video_core
Age
Commit message (
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Author
2018-06-27
gl_shader_decompiler: Add a return path for unknown instructions.
bunnei
2018-06-26
gl_rasterizer: Workaround for when exceeding max UBO size.
bunnei
2018-06-26
Merge pull request #593 from bunnei/fix-swizzle
bunnei
2018-06-26
Merge pull request #592 from bunnei/cleanup-gl-state
bunnei
2018-06-26
gl_state: Fix state management for texture swizzle.
bunnei
2018-06-26
gl_state: Remove unused state management from 3DS.
bunnei
2018-06-26
gl_rasterizer_cache: Fix inverted B5G6R5 format.
bunnei
2018-06-26
Merge pull request #554 from Subv/constbuffer_ubo
bunnei
2018-06-25
Fix crash at exit
mailwl
2018-06-20
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-18
Merge pull request #574 from Subv/shader_abs_neg
bunnei
2018-06-18
GPU: Perform negation after absolute value in the float shader instructions.
Subv
2018-06-18
GPU: Don't mark uniform buffers and registers as used for instructions which ...
Subv
2018-06-18
Merge pull request #570 from bunnei/astc
bunnei
2018-06-18
Merge pull request #571 from Armada651/loose-blend
bunnei
2018-06-18
gl_rasterizer: Get loose on independent blending.
Jules Blok
2018-06-18
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
gl_rasterizer_cache: Loosen things up a bit.
bunnei
2018-06-17
gl_shader_decompiler: Implement LOP instructions.
bunnei
2018-06-17
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
bunnei
2018-06-15
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
bunnei
2018-06-15
Merge pull request #564 from bunnei/lop32i_passb
bunnei
2018-06-15
gl_shader_gen: Set position.w to 1.
bunnei
2018-06-15
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
bunnei
2018-06-12
Merge pull request #556 from Subv/dma_engine
bunnei
2018-06-12
Merge pull request #558 from Subv/iadd32i
bunnei
2018-06-12
GPU: Implemented the iadd32i shader instruction.
Subv
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-11
gl_shader_decompiler: Implement saturate for float instructions.
bunnei
2018-06-10
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when readi...
Subv
2018-06-09
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
Subv
2018-06-09
GPU: Implement the iset family of shader instructions.
Subv
2018-06-09
GPU: Added decodings for the ISET family of instructions.
Subv
2018-06-09
Merge pull request #550 from Subv/ssy
bunnei
2018-06-09
Merge pull request #551 from bunnei/shr
bunnei
2018-06-09
gl_shader_decompiler: Implement SHR instruction.
bunnei
2018-06-08
GPU: Stub the SSY shader instruction.
Subv
2018-06-08
gl_shader_decompiler: Implement IADD instruction.
bunnei
2018-06-08
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
bunnei
2018-06-08
GPU: Synchronize the blend state on every draw call.
Subv
2018-06-08
GPU: Added registers for normal and independent blending.
Subv
2018-06-08
Merge pull request #547 from Subv/compressed_alignment
bunnei
2018-06-08
GLCache: Align compressed texture sizes to their compression ratio, and then ...
Subv
2018-06-08
Rasterizer: Flush the written region when writing shader uniform data before ...
Subv
2018-06-07
Merge pull request #543 from Subv/uniforms
bunnei
2018-06-07
GLRenderer: Write the shader stage configuration UBO data *before* copying it...
Subv
2018-06-07
Merge pull request #542 from bunnei/bfe_imm
bunnei
2018-06-07
Merge pull request #541 from Subv/blittextures
bunnei
2018-06-07
gl_shader_decompiler: Implement BFE_IMM instruction.
bunnei
2018-06-06
GLCache: Use the full uncompressed size when blitting from one texture to ano...
Subv
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