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AgeCommit message (Expand)Author
2018-09-04Merge pull request #1237 from degasus/optimizationsbunnei
2018-09-04Merge pull request #1232 from lioncash/copybunnei
2018-09-04command_processor: Use std::array for bound_engines.Markus Wick
2018-09-04Update microprofile scopes.Markus Wick
2018-09-02gl_shader_decompiler: Use used_shaders member variable directly within Genera...Lioncash
2018-09-02Merge pull request #1213 from DarkLordZach/octopath-fsbunnei
2018-09-02Merge pull request #1215 from ogniK5377/texs-nodep-assertbunnei
2018-09-02Merge pull request #1214 from ogniK5377/ipa-assertbunnei
2018-09-02Merge pull request #1216 from ogniK5377/ffma-assertbunnei
2018-09-01Removed saturate assertDavid Marcec
2018-09-01Removed saturate assertDavid Marcec
2018-09-01Changed tab5980_0 default from 0 -> 1David Marcec
2018-09-01Added FMUL assertsDavid Marcec
2018-09-01Added FFMA assertsDavid Marcec
2018-09-01Added assert for TEXS nodepDavid Marcec
2018-09-01Added better asserts to IPA, Renamed IPA modes to match mesaDavid Marcec
2018-08-31maxwell_3d: Use CoreTiming for query timestampZach Hilman
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash
2018-08-31gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.bunnei
2018-08-31gl_rasterizer_cache: Also use reserve cache for RecreateSurface.bunnei
2018-08-31rasterizer_cache: Use boost::interval_map for a more accurate cache.bunnei
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei
2018-08-31gl_rasterizer: Fix issues with the rasterizer cache.bunnei
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer
2018-08-31Merge pull request #1204 from lioncash/pimplbunnei
2018-08-31Merge pull request #1207 from degasus/hotfixbunnei
2018-08-31core: Make the main System class use the PImpl idiomLioncash
2018-08-31Report correct shader size.Markus Wick
2018-08-31Added predicate comparison GreaterEqualWithNanHexagon12
2018-08-30gl_shader_decompiler: Implement POPC (#1203)Laku
2018-08-30Merge pull request #1200 from bunnei/improve-ipabunnei
2018-08-29Shaders: Implemented IADD3tech4me
2018-08-29gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.bunnei
2018-08-28Merge pull request #1193 from lioncash/privbunnei
2018-08-28Merge pull request #1192 from lioncash/unusedbunnei
2018-08-28gl_shader_cache: Remove unused program_code vector in GetShaderAddress()Lioncash
2018-08-28gpu: Make memory_manager privateLioncash
2018-08-28gl_rasterizer: Remove unused variablesLioncash
2018-08-27renderer_opengl: Implement a new shader cache.bunnei
2018-08-27gl_rasterizer_cache: Update to use RasterizerCache base class.bunnei
2018-08-27video_core: Add RasterizerCache class for common cache management code.bunnei
2018-08-27Merge pull request #1169 from Lakumakkara/selbunnei
2018-08-27Merge pull request #1174 from lioncash/debugbunnei
2018-08-25Merge pull request #1173 from lioncash/batchbunnei
2018-08-25Merge pull request #1167 from lioncash/assertbunnei
2018-08-24debug_utils: Remove unused includesLioncash
2018-08-24debug_utils: Make BreakpointObserver class' constructor explicitLioncash
2018-08-24debug_utils: Initialize active_breakpoint member of DebugContextLioncash
2018-08-24maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()Lioncash
2018-08-24fix SEL_IMM bitstringLaku