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path: root/src/video_core
AgeCommit message (Expand)Author
2017-08-19Merge pull request #2871 from wwylele/sw-spotlightJames Rowe
2017-08-11gl_shader_gen: don't call SampleTexture when bump map is not usedwwylele
2017-08-11SwRasterizer/Lighting: implement spot lightwwylele
2017-08-10SwRasterizer/Lighting: use make_tuple instead of constructorwwylele
2017-08-09Merge pull request #2822 from wwylele/sw_lighting-2Weiyi Wang
2017-08-07pica: upload shared shader code to both unitwwylele
2017-08-03SwRasterizer/Lighting: shorten file namewwylele
2017-08-02SwRasterizer/Lighting: move to its own filewwylele
2017-08-02SwRasterizer/Lighting: reduce confusionwwylele
2017-08-02SwRasterizer/Lighting: move quaternion normalization to the callerwwylele
2017-07-27pica/shader_interpreter: fix off-by-one in LOOPwwylele
2017-07-22Merge pull request #2816 from wwylele/proctex-lutlutlutSebastian Valle
2017-07-22Merge pull request #2834 from wwylele/depth-enable-fixSebastian Valle
2017-07-17telemetry: Log performance, configuration, and system data.bunnei
2017-07-11SwRasterizer/Lighting: dist atten lut input need to be clampwwylele
2017-07-11SwRasterizer/Lighting: unify float suffixwwylele
2017-07-11SwRasterizer/Lighting: get rid of nested returnwwylele
2017-07-11SwRasterizer/Lighting: refactor GetLutValue into a function.wwylele
2017-07-11SwRasterizer: only interpolate quat and view when lighting is enabledwwylele
2017-07-11SwRasterizer/Lighting: pass lighting state as parameterwwylele
2017-07-11SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the...Subv
2017-07-11SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFrag...Subv
2017-07-11SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsC...Subv
2017-07-11SwRasterizer/Lighting: Do not use global state in LookupLightingLut.Subv
2017-07-11SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was be...Subv
2017-07-11SwRasterizer: Fixed a few conversion warnings and moved per-light values into...Subv
2017-07-11SwRasterizer: Run clang-formatSubv
2017-07-11SwRasterizer: Flip the vertex quaternions before clipping (if necessary).Subv
2017-07-11SwRasterizer: Corrected the light LUT lookups.Subv
2017-07-11SwRasterizer: Corrected the light LUT lookups.Subv
2017-07-11SwRasterizer: Fixed the lighting lut lookup function.Subv
2017-07-11SwRasterizer: Calculate fresnel for fragment lighting.Subv
2017-07-11SwRasterizer: Calculate specular_1 for fragment lighting.Subv
2017-07-11SwRasterizer: Calculate specular_0 for fragment lighting.Subv
2017-07-11SwRasterizer: Implement primary fragment color.Subv
2017-07-01gl_rasterizer: use texture buffer for proctex LUTwwylele
2017-06-22gl_rasterizer: use texture buffer for fog LUTwwylele
2017-06-22gl_rasterizer: create the texture before applying the statewwylele
2017-06-21gl_state: reset 1d textureswwylele
2017-06-21gl_rasterizer: fix glGetUniformLocation typewwylele
2017-06-21gl_rasterizer: manage texture ids in one placewwylele
2017-06-21gl_rasterizer/lighting: fix LUT interpolationwwylele
2017-06-18Merge pull request #2776 from wwylele/geo-factorYuri Kunde Schlesner
2017-06-18gl_rasterizer/lighting: use the formula from the paper for germetic factorwwylele
2017-06-17Stop using reserved operator names (and/or/xor) with XbyakYuri Kunde Schlesner
2017-06-15gl_rasterizer/lighting: implement geometric factorwwylele
2017-06-14Merge pull request #2762 from wwylele/light-cp-tangentYuri Kunde Schlesner
2017-06-13Merge pull request #2743 from wwylele/wrap-fixYuri Kunde Schlesner
2017-06-12Merge pull request #2767 from yuriks/quaternion-flip-commentYuri Kunde Schlesner
2017-06-11gl_rasterizer/lighting: Implement tangent mappingwwylele