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path: root/src/video_core
AgeCommit message (Expand)Author
2014-12-31Pica/Rasterizer: Remove some redundant casts.Tony Wasserka
2014-12-31Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.Tony Wasserka
2014-12-31Pica: Cleanup color conversion.Tony Wasserka
2014-12-31VideoCore: Remove some unused functions.Tony Wasserka
2014-12-31Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.Tony Wasserka
2014-12-31Pica/Rasterizer: Clean up long code lines.Tony Wasserka
2014-12-31Pica/VertexShader: Coding style fixes.Tony Wasserka
2014-12-31Pica/CommandProcessor: Cleanups.Tony Wasserka
2014-12-31Pica/CommandProcessor: Workaround games not setting the input position's w co...Tony Wasserka
2014-12-31Pica/Rasterizer: Implement backface culling.Tony Wasserka
2014-12-31Pica/Rasterizer: Textures seem to be laid out flipped vertically.Tony Wasserka
2014-12-31Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Tony Wasserka
2014-12-31Pica/Rasterizer: Implement alpha blending.Tony Wasserka
2014-12-31Pica/Rasterizer: Implement depth testing.Tony Wasserka
2014-12-31Pica/Rasterizer: Further enhance Tev support.Tony Wasserka
2014-12-31Pica: Add output merger definitions.Tony Wasserka
2014-12-31Pica: Fix A4, IA4 and IA8 texture formats.Tony Wasserka
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka
2014-12-29Rasterizer: Pre-divide vertex attributes by WYuri Kunde Schlesner
2014-12-29GPU: Bitwise texture swizzlingYuri Kunde Schlesner
2014-12-29Rasterizer: Common sub-expression eliminationYuri Kunde Schlesner
2014-12-29Clipper: Compact buffers on each clipping passYuri Kunde Schlesner
2014-12-29Clipper: Avoid dynamic allocationsYuri Kunde Schlesner
2014-12-29Vertex Shader: Zero OutputVertex to avoid denormalsYuri Kunde Schlesner
2014-12-28GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei
2014-12-26Merge pull request #327 from Apology11/masterbunnei
2014-12-22Merge pull request #322 from chinhodado/masterbunnei
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
2014-12-21Fix visual studio ambiguous symbol errorApology11
2014-12-21More warning cleanupsChin
2014-12-20License changepurpasmart96
2014-12-20Pica/VertexShader: Promote a log message to critical status.Tony Wasserka
2014-12-20Pica/VertexShader: Small optimization.Tony Wasserka
2014-12-20Pica/VertexShader: Be robust against invalid inputs.Tony Wasserka
2014-12-20Pica/VertexShader: Clarify a comment.Tony Wasserka
2014-12-20Pica/DebugUtils: Further cleanups to LookupTexture.Tony Wasserka
2014-12-20Pica/DebugUtils: Fix two warnings.Tony Wasserka
2014-12-20Pica/DebugUtils: Better document LookupTexture.Tony Wasserka
2014-12-20Pica/Rasterizer: Get rid of C-style casts.Tony Wasserka
2014-12-20Pica/DebugUtils: Make a number of variables static.Tony Wasserka
2014-12-20Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructi...Tony Wasserka
2014-12-20Pica/VertexShader: Run instruction handlers according to the effective opcode.Tony Wasserka
2014-12-20Pica/VertexShader: Implement MAX instructions.Tony Wasserka
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka
2014-12-20Pica/VertexShader: Add support for MOVA, CMP and IFC.Tony Wasserka
2014-12-20Pica/VertexShader: Move code around a bit.Tony Wasserka
2014-12-20Pica/VertexShader: Some cleanups using std::array.Tony Wasserka
2014-12-20Pica/VertexShader: Support negating src2.Tony Wasserka
2014-12-20Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.Tony Wasserka
2014-12-20Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in fav...Tony Wasserka