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Mirror of the Citron emulator
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video_core
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Author
2018-10-18
GPU: Invalidate destination address of kepler_memory writes.
bunnei
2018-10-18
fermi_2d: Add support for more accurate surface copies.
bunnei
2018-10-18
Merge pull request #1505 from FernandoS27/tex-3d
bunnei
2018-10-17
Merge pull request #1489 from FernandoS27/fix-tlds
bunnei
2018-10-17
Clang format and other fixes
FernandoS27
2018-10-17
Implement Reinterpret Surface, to accurately blit 3D textures
FernandoS27
2018-10-17
Implement GetInRange in the Rasterizer Cache
FernandoS27
2018-10-17
Implement 3D Textures
FernandoS27
2018-10-17
Merge pull request #1497 from bunnei/flush-framebuffers
bunnei
2018-10-17
Merge pull request #1496 from FernandoS27/tex-array
bunnei
2018-10-17
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
bunnei
2018-10-17
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
bunnei
2018-10-16
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
bunnei
2018-10-16
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
bunnei
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
2018-10-16
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
bunnei
2018-10-16
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
bunnei
2018-10-16
gl_rasterizer_cache: Separate guest and host surface size managment.
bunnei
2018-10-16
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
bunnei
2018-10-16
gl_rasterizer_cache: Remove unused FlushSurface method.
bunnei
2018-10-16
gl_rasterizer: Implement flushing.
bunnei
2018-10-16
gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
bunnei
2018-10-16
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
bunnei
2018-10-16
memory_manager: Add a method for querying the end of a mapped GPU region.
bunnei
2018-10-16
rasterizer_cache: Reintroduce method for flushing.
bunnei
2018-10-16
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest...
bunnei
2018-10-15
shader_bytecode: Add Control Code enum 0xf
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Fixup style inconsistencies
ReinUsesLisp
2018-10-15
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
ReinUsesLisp
2018-10-14
Merge pull request #1488 from Hexagon12/astc-types
bunnei
2018-10-14
Implement Arrays on Tex Instruction
FernandoS27
2018-10-13
Fix TLDS
FernandoS27
2018-10-13
Shorten the implementation of 3D swizzle to only 3 functions
FernandoS27
2018-10-13
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
Remove old Swizzle algorithms and use 3d Swizzle
FernandoS27
2018-10-13
Implement Precise 3D Swizzle
FernandoS27
2018-10-13
Implement Fast 3D Swizzle
FernandoS27
2018-10-13
Added ASTC 5x4; 8x5
Hexagon12
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-10-11
gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2018-10-10
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
bunnei
2018-10-10
Merge pull request #1460 from FernandoS27/scissor_test
bunnei
2018-10-10
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
bunnei
2018-10-09
Add memory Layout to Render Targets and Depth Buffers
FernandoS27
2018-10-09
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-09
gl_shader_decompiler: Remove unused variables in TMML's implementation
Lioncash
2018-10-08
Implement Scissor Test
FernandoS27
2018-10-08
Assert Scissor tests
FernandoS27
2018-10-07
gl_shader_decompiler: Move position varying location from 15 to 0 and apply a...
ReinUsesLisp
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