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Mirror of the Citron emulator
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Author
2018-12-27
Add missing uintBitsToFloat to SetRegisterToHalfFloat
Rodolfo Bogado
2018-12-27
Merge pull request #1892 from Tinob/master
bunnei
2018-12-26
renderer_opengl: Correct forward declaration of FramebufferLayout
Lioncash
2018-12-26
Apply CC test to the final value to be stored in the register
Rodolfo Bogado
2018-12-26
Fixed shader linking error due to TLDS (#1934)
David
2018-12-26
shader_bytecode: Fixup TEXS.F16 encoding
ReinUsesLisp
2018-12-23
Merge pull request #1886 from FearlessTobi/port-4164
bunnei
2018-12-22
Includde saturation in the evaluation of the control code
Rodolfo Bogado
2018-12-22
Handle RZ cases evaluating the expression instead of the register value.
Rodolfo Bogado
2018-12-22
complete emulation of ZeroFlag
Rodolfo Bogado
2018-12-21
Merge pull request #1921 from ogniK5377/no-unit
bunnei
2018-12-21
Merge pull request #1920 from heapo/texture_format_selection
bunnei
2018-12-19
Merge pull request #1909 from heapo/shadow_sampling_fixes
bunnei
2018-12-19
hopefully fix clang format issue
David Marcec
2018-12-19
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-12-18
yuzu, video_core: Screenshot functionality
zhupengfei
2018-12-18
Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret ...
heapo
2018-12-18
shader_bytecode: Fixup half float's operator B encoding
ReinUsesLisp
2018-12-17
Implement postfactor multiplication/division for fmul instructions
heapo
2018-12-17
Fix arrayed shadow sampler array slice/depth comparison ordering, as well as ...
heapo
2018-12-11
Merge pull request #1893 from lioncash/warn
bunnei
2018-12-11
Merge pull request #1888 from marcosvitali/glFrontFacing
bunnei
2018-12-10
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
Lioncash
2018-12-10
gl_shader_cache: Resolve truncation compiler warning
Lioncash
2018-12-10
Merge pull request #1740 from FernandoS27/shader_props
bunnei
2018-12-09
gl_shader_decompiler: IPA FrontFacing: the right value when is the front face...
Marcos Vitali
2018-12-09
Implemented a shader unique identifier.
Fernando Sahmkow
2018-12-07
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source register...
Marcos Vitali
2018-12-06
Merge pull request #1824 from ReinUsesLisp/fbcache
bunnei
2018-12-05
gl_shader_decompiler: Implement TEXS.F16
ReinUsesLisp
2018-12-05
gl_shader_decompiler: Fixup inverted if
ReinUsesLisp
2018-12-04
Improve msvc codegen for hot-path array LUTs
heapo
2018-12-04
Rewrited TEX/TEXS (TEX Scalar). (#1826)
Marcos
2018-12-04
Merge pull request #1854 from Subv/old_command_processor
bunnei
2018-12-03
Removed unused file.
Subv
2018-12-03
GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.
Subv
2018-12-03
Merge pull request #1822 from ReinUsesLisp/glsl-scope
bunnei
2018-12-01
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
bunnei
2018-12-01
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
bunnei
2018-12-01
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
bunnei
2018-12-01
Merge pull request #1823 from bunnei/fix-surface-copy
bunnei
2018-12-01
Fix debug build
Lioncash
2018-11-29
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surf...
bunnei
2018-11-29
gl_rasterizer: Enable clip distances when set in register and in shader
ReinUsesLisp
2018-11-29
gl_rasterizer: Implement a framebuffer cache
ReinUsesLisp
2018-11-29
gl_shader_manager: Update pipeline when programs have changed
ReinUsesLisp
2018-11-28
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
bunnei
2018-11-28
gl_shader_decompiler: Remove texture temporal in TLD4
ReinUsesLisp
2018-11-28
gl_shader_decompiler: Flip negated if else statement
ReinUsesLisp
2018-11-28
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
ReinUsesLisp
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