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Mirror of the Citron emulator
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video_core
Age
Commit message (
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Author
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Silence GCC warnings
lat9nq
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
spirv: Implement alpha test
ameerj
2021-07-22
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
shader: Implement early Z tests
ReinUsesLisp
2021-07-22
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
pipeline_helper: Simplify descriptor objects initialization
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
ReinUsesLisp
2021-07-22
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-22
vk_rasterizer: Request outside render pass execution context for compute
ReinUsesLisp
2021-07-22
pipeline_helper: Add missing [[maybe_unused]]
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Address feedback + clang format
lat9nq
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-22
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
ReinUsesLisp
2021-07-22
shader: Fix ShadowCube declaration type, set number of pipeline threads based...
FernandoS27
2021-07-22
vk_compute_pass: Fix compute passes
ReinUsesLisp
2021-07-22
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Small fixes to the pipeline cache
FernandoS27
2021-07-22
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-22
shader: Implement ViewportIndex
FernandoS27
2021-07-22
vulkan: Serialize pipelines on a separate thread
ReinUsesLisp
2021-07-22
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-22
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Name SPIR-V modules
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement TLD
FernandoS27
2021-07-22
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
vk_pipeline_cache: Fix size hashing of shaders
ReinUsesLisp
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Fix pipeline and shader caches
ReinUsesLisp
2021-07-22
shader: Fix rasterizer integration order issues
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying initializa...
ReinUsesLisp
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
vk_pipeline_cache: Fix ReleaseContents order
ReinUsesLisp
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