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AgeCommit message (Expand)Author
2019-11-26Merge pull request #3143 from ReinUsesLisp/indexing-bugbunnei
2019-11-25gl_shader_decompiler: Fix casts from fp32 to f16ReinUsesLisp
2019-11-25gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp
2019-11-24Merge pull request #3158 from ReinUsesLisp/srgb-blitbunnei
2019-11-24Merge pull request #3155 from bunnei/fix-asynch-gpu-waitbunnei
2019-11-24Merge pull request #3098 from ReinUsesLisp/shader-invalidationsbunnei
2019-11-24gl_texture_cache: Apply sRGB on blitsReinUsesLisp
2019-11-24Merge pull request #3105 from ReinUsesLisp/fix-stencil-regbunnei
2019-11-24Merge pull request #3145 from ReinUsesLisp/buffer-cache-initbunnei
2019-11-23gpu_thread: Don't spin wait if there are no GPU commands.bunnei
2019-11-23Merge pull request #3141 from ReinUsesLisp/gl-positionbunnei
2019-11-22gl_device: Reserve base bindings on limited devicesReinUsesLisp
2019-11-22gl_state: Skip null texture bindsReinUsesLisp
2019-11-22gl_rasterizer: Disable compute shaders on IntelReinUsesLisp
2019-11-22gl_shader_cache: Hack shared memory sizeReinUsesLisp
2019-11-22gl_shader_decompiler: Normalize image bindingsReinUsesLisp
2019-11-22gl_shader_decompiler: Normalize cbuf bindingsReinUsesLisp
2019-11-22gl_rasterizer: Add missing cbuf counter reset on computeReinUsesLisp
2019-11-22gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp
2019-11-22video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp
2019-11-22gl_rasterizer: Bind graphics images to draw commandsReinUsesLisp
2019-11-22gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp
2019-11-22gl_shader_cache: Specialize shared memory sizeReinUsesLisp
2019-11-22gl_shader_cache: Specialize shader workgroupReinUsesLisp
2019-11-22shader/texture: Handle TLDS texture type mismatchesReinUsesLisp
2019-11-22shader/texture: Deduce texture buffers from lockerReinUsesLisp
2019-11-20buffer_cache: Remove brace initialized for objects with default constructorReinUsesLisp
2019-11-19shader/other: Reduce DEPBAR log severityReinUsesLisp
2019-11-19gl_shader_gen: Apply default value to gl_PositionReinUsesLisp
2019-11-19Merge pull request #3086 from ReinUsesLisp/format-lookupsbunnei
2019-11-15Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei
2019-11-14format_lookup_table: Address feedbackReinUsesLisp
2019-11-14texture_cache: Use a table instead of switch for texture formatsReinUsesLisp
2019-11-14texture_cache: Drop abstracted ComponentTypeReinUsesLisp
2019-11-14correct the implementation of RGBA16UIgreggameplayer
2019-11-14Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow
2019-11-13maxwell_3d: Fix stencil_back_func_mask offsetReinUsesLisp
2019-11-13Merge pull request #3084 from ReinUsesLisp/cast-warningsRodrigo Locatti
2019-11-11video_core: Enable sign conversion warningsRodrigo Locatti
2019-11-09Merge pull request #3082 from ReinUsesLisp/fix-lockersbunnei
2019-11-08video_core: Treat implicit conversions as errorsReinUsesLisp
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp
2019-11-08Merge pull request #3080 from FernandoS27/glsl-fixbunnei
2019-11-07gl_shader_cache: Fix locker constructorsReinUsesLisp
2019-11-07gl_shader_cache: Enable extensions only when availableReinUsesLisp
2019-11-07gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp
2019-11-07shader_ir/warp: Implement FSWZADDReinUsesLisp
2019-11-07gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsicsReinUsesLisp
2019-11-07GLSLDecompiler: Correct Texture Gather Offset.Fernando Sahmkow
2019-11-07Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brxbunnei