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path: root/src/video_core
AgeCommit message (Expand)Author
2018-04-25Shaders: Added bit decodings for the I2I instruction.Subv
2018-04-25Shaders: Implemented the FSET instruction.Subv
2018-04-24Shaders: Added decodings for the FSET instructions.Subv
2018-04-24renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.bunnei
2018-04-24gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei
2018-04-24gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.bunnei
2018-04-24gl_rasterizer_cache: Use new logger.bunnei
2018-04-24gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei
2018-04-24gl_rasterizer_cache: Handle compressed texture sizes.bunnei
2018-04-24gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei
2018-04-24memory_manager: Add implement CpuToGpuAddress.bunnei
2018-04-24memory_manager: Make GpuToCpuAddress return an optional.bunnei
2018-04-24memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei
2018-04-24Merge pull request #386 from Subv/gpu_querybunnei
2018-04-24renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()Lioncash
2018-04-24Merge pull request #379 from Subv/multi_buffersbunnei
2018-04-23GPU: Added asserts to our code for handling the QUERY_GET GPU command.Subv
2018-04-23Merge pull request #383 from Subv/gpu_mmubunnei
2018-04-23GPU: Support multiple enabled vertex arrays.Subv
2018-04-23GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table b...Subv
2018-04-23GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format ...Subv
2018-04-21GPU: Implement the A2BGR10 texture format.Subv
2018-04-21Merge pull request #376 from bunnei/shader-decoderbunnei
2018-04-20Merge pull request #375 from lioncash/headerbunnei
2018-04-20gl_shader_decompiler: Skip RRO instruction.bunnei
2018-04-20gl_shader_decompiler: Cleanup error logging.bunnei
2018-04-20shader_bytecode: Add several more instruction decodings.bunnei
2018-04-20shader_bytecode: Decode instructions based on bit strings.bunnei
2018-04-20Merge pull request #369 from Subv/shader_instr2bunnei
2018-04-20Merge pull request #374 from lioncash/noexceptbunnei
2018-04-20ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.Subv
2018-04-20ShaderGen: Implemented predicated instruction execution.Subv
2018-04-20ShaderGen: Implemented the fsetp instruction.Subv
2018-04-20opengl: Remove unnecessary header inclusionsLioncash
2018-04-20gl_resource_manager: Add missing noexcept specifiers to move constructors and...Lioncash
2018-04-20gl_rasterizer_cache: Make MatchFlags an enum classLioncash
2018-04-20ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).Subv
2018-04-20ShaderGen: Ignore the 'sched' instruction when generating shaders.Subv
2018-04-20Merge pull request #367 from lioncash/clampbunnei
2018-04-20math_util: Remove the Clamp() functionLioncash
2018-04-20Merge pull request #363 from lioncash/array-sizebunnei
2018-04-19common_funcs: Remove ARRAY_SIZE macroLioncash
2018-04-19renderer_opengl: Add missing header guardsLioncash
2018-04-19Merge pull request #356 from lioncash/shaderbunnei
2018-04-19glsl_shader_decompiler: Use std::string_view instead of std::string for AddLi...Lioncash
2018-04-19glsl_shader_decompiler: Add AddNewLine() function to ShaderWriterLioncash
2018-04-19glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()Lioncash
2018-04-19glsl_shader_decompiler: Append indentation without constructing a separate st...Lioncash
2018-04-19ShaderGen: Implemented the fmul32i shader instruction.Subv
2018-04-19ShaderGen: Fixed a case where the TEXS instruction would use the same registe...Subv