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AgeCommit message (Expand)Author
2018-12-07gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source register...Marcos Vitali
2018-12-06Merge pull request #1824 from ReinUsesLisp/fbcachebunnei
2018-12-05gl_shader_decompiler: Implement TEXS.F16ReinUsesLisp
2018-12-05gl_shader_decompiler: Fixup inverted ifReinUsesLisp
2018-12-04Improve msvc codegen for hot-path array LUTsheapo
2018-12-04Rewrited TEX/TEXS (TEX Scalar). (#1826)Marcos
2018-12-04Merge pull request #1854 from Subv/old_command_processorbunnei
2018-12-03Removed unused file.Subv
2018-12-03GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.Subv
2018-12-03Merge pull request #1822 from ReinUsesLisp/glsl-scopebunnei
2018-12-01Merge pull request #1827 from ReinUsesLisp/clip-and-shaderbunnei
2018-12-01Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cachebunnei
2018-12-01Merge pull request #1795 from ReinUsesLisp/vc-cleanupbunnei
2018-12-01Merge pull request #1823 from bunnei/fix-surface-copybunnei
2018-12-01Fix debug buildLioncash
2018-11-29gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surf...bunnei
2018-11-29gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp
2018-11-29gl_rasterizer: Implement a framebuffer cacheReinUsesLisp
2018-11-29gl_shader_manager: Update pipeline when programs have changedReinUsesLisp
2018-11-28gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.bunnei
2018-11-28gl_shader_decompiler: Remove texture temporal in TLD4ReinUsesLisp
2018-11-28gl_shader_decompiler: Flip negated if else statementReinUsesLisp
2018-11-28gl_shader_decompiler: Use GLSL scope on instructions unrelated to texturesReinUsesLisp
2018-11-28gl_shader_decompiler: Move texture code generation into lambdasReinUsesLisp
2018-11-28gl_shader_decompiler: Clean up texture instructionsReinUsesLisp
2018-11-28gl_shader_decompiler: Scope GLSL variables with a scoped objectReinUsesLisp
2018-11-28gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zeroReinUsesLisp
2018-11-28gl_rasterizer_cache: Use brackets for two-line single-expresion blocksReinUsesLisp
2018-11-28gl_rasterizer: Remove unused struct declarationsReinUsesLisp
2018-11-28gl_rasterizer: Remove extension booleansReinUsesLisp
2018-11-28Merge pull request #1808 from Tinob/masterbunnei
2018-11-28Merge pull request #1786 from Tinob/DepthClampbunnei
2018-11-28Merge pull request #1792 from bunnei/dma-pusherbunnei
2018-11-27Merge pull request #1735 from FernandoS27/tex-spacingbunnei
2018-11-27dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei
2018-11-27gpu: Move command list profiling to DmaPusher::DispatchCalls.bunnei
2018-11-27gl_shader_decompiler: Fixup clip distance indexReinUsesLisp
2018-11-27gl_rasterizer: Fixup for #1723.Markus Wick
2018-11-26gpu: Rewrite GPU command list processing with DmaPusher class.bunnei
2018-11-27remove viewport_transform_enabled as it seems to be inactive when valid trans...Rodolfo Bogado
2018-11-26morton: Fixup compiler warningReinUsesLisp
2018-11-26Implement depth clampRodolfo Bogado
2018-11-26Add support for Clip Distance enabled registerRodolfo Bogado
2018-11-26Merge pull request #1794 from Tinob/masterbunnei
2018-11-26Merge pull request #1723 from degasus/dirty_flagsbunnei
2018-11-26GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)Marcos
2018-11-26Merge pull request #1713 from FernandoS27/bra-ccbunnei
2018-11-26Merge pull request #1798 from ReinUsesLisp/y-directionbunnei
2018-11-26Implemented Tile Width SpacingFernandoS27
2018-11-25Merge pull request #1763 from ReinUsesLisp/bfibunnei