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Mirror of the Citron emulator
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video_core
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Author
2016-12-29
Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
bunnei
2016-12-25
Minor cleanup in GLSL code
Jannik Vogel
2016-12-25
Offset lighting LUT samples correctly
Jannik Vogel
2016-12-23
core: Move emu_window and key_map into core
MerryMage
2016-12-21
Merge pull request #2319 from yuriks/profile-scopes
bunnei
2016-12-19
Use GL_TRUE when setting color_mask
Albin Bernhardsson
2016-12-18
Merge pull request #2318 from yuriks/trace-opt
bunnei
2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
Remove unnecessary cast
Yuri Kunde Schlesner
2016-12-16
VideoCore/Shader: Extract evaluate_condition lambda to function scope
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Extract call lambda up a scope and remove unused param
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
2016-12-15
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
Yuri Kunde Schlesner
2016-12-14
VideoCore: Make profiling scope more representative
Yuri Kunde Schlesner
2016-12-14
VideoCore: Inline IsPicaTracing
Yuri Kunde Schlesner
2016-12-14
VideoCore: Eliminate an unnecessary copy in the drawcall loop
Yuri Kunde Schlesner
2016-12-14
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
Yuri Kunde Schlesner
2016-12-14
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
2016-12-11
Add all services to the Service namespace
Lioncash
2016-12-07
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-06
Implement Frame rate limiter (#2223)
emmauss
2016-12-05
ASSERT that shader was linked successfully
Jannik Vogel
2016-12-05
Report shader uniform block size in case of mismatch
Jannik Vogel
2016-12-05
Print broken shader code to log
Jannik Vogel
2016-12-04
OpenGL: Non-zero stride only makes sense for linear buffers
Yuri Kunde Schlesner
2016-12-04
OpenGL: Ensure framebuffer binding is restored if completion check fails
Yuri Kunde Schlesner
2016-12-04
OpenGL: Fix DisplayTransfer accel when input width != output width
Yuri Kunde Schlesner
2016-12-03
Merge pull request #2259 from JayFoxRox/fix-fallback
Yuri Kunde Schlesner
2016-12-04
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
Jannik Vogel
2016-12-03
clang-format: Fix coding style
Yuri Kunde Schlesner
2016-12-02
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
Jannik Vogel
2016-11-30
ClangFormat: Fixed the clang-format errors
Subv
2016-11-29
Build: Fixed a few warnings.
Subv
2016-11-27
Merge pull request #2222 from linkmauve/die-frameskip-die
Yuri Kunde Schlesner
2016-11-27
GPU: Remove the broken frame_skip option.
Emmanuel Gil Peyrot
2016-11-27
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of ...
Subv
2016-11-27
Rasterizer/Memfill: Set the correct stencil write mask when clearing the sten...
Subv
2016-11-23
Cache Vertices instead of Output registers (#2165)
jphalimi
2016-11-22
Fix format error from #2195
wwylele
2016-11-19
Merge pull request #2195 from Subv/factor_check
bunnei
2016-11-19
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
Subv
2016-11-19
Merge pull request #2194 from jroweboy/extremely-minor-clangformat-change
James Rowe
2016-11-19
Minor formatting change
James Rowe
2016-11-05
Add default hotkey to swap primary screens.
James Rowe
2016-11-05
Support additional screen layouts.
James Rowe
2016-10-20
Fix typos
Ricardo de Almeida Gonzaga
2016-10-06
Merge pull request #2082 from yuriks/shader-interp-crash
bunnei
2016-10-03
Merge pull request #2103 from wwylele/gpu-reg-cleanup
bunnei
2016-09-29
VideoCore: Shader interpreter cleanups
Yuri Kunde Schlesner
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