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path: root/src/video_core
AgeCommit message (Expand)Author
2021-07-22vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement smooth linesReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement line widthReinUsesLisp
2021-07-22video_core: Enable GL SPIR-V shaderslat9nq
2021-07-22general: Add setting shader_backendlat9nq
2021-07-22glasm: Add passthrough geometry shader supportReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement conservative renderingReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
2021-07-22gl_graphics_pipeline: Fix assembly shaders check for transform feedbacksReinUsesLisp
2021-07-22gl_graphics_pipeline: Inline hash and operator== key functionsReinUsesLisp
2021-07-22gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp
2021-07-22gl_graphics_pipeline: Port optimizations from Vulkan pipelinesReinUsesLisp
2021-07-22buffer_cache: Fix debugging leftoverReinUsesLisp
2021-07-22buffer_cache: Fix size reductions not having in mind bind sizesReinUsesLisp
2021-07-22shaders: Allow shader notify when async shaders is disabledameerj
2021-07-22vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22shader: Split profile and runtime info headersReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22shader: Rename maxwell/program.h to translate_program.hReinUsesLisp
2021-07-22vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelReinUsesLisp
2021-07-22glsl: Address rest of feedbackameerj
2021-07-22glsl: Conditionally use fine/coarse derivatives based on device supportameerj
2021-07-22glsl: Cleanup/Address feedbackameerj
2021-07-22gl_shader_cache: Implement async shadersameerj
2021-07-22glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj
2021-07-22gl_shader_cache: Remove const from pipeline source argumentsameerj
2021-07-22gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...ameerj
2021-07-22glsl: Address more feedback. Implement indexed texture readsameerj
2021-07-22gl_rasterizer: Add texture fetch barrier for fragmentsameerj
2021-07-22glsl: Implement fswzaddameerj
2021-07-22glsl: Rebase fixesameerj
2021-07-22glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj
2021-07-22glsl: skip gl_ViewportIndex write if device does not support itameerj
2021-07-22glsl: Implement transform feedbackameerj
2021-07-22glsl: Implement VOTE for subgroup size potentially largerameerj
2021-07-22glsl: Implement some attribute getters and settersameerj
2021-07-22glsl: Query GL Device for FP16 extension supportameerj
2021-07-22glsl: Fixup build issuesReinUsesLisp
2021-07-22glsl: Initial backendameerj
2021-07-22vk_rasterizer: Exit render passes on fragment barriersReinUsesLisp
2021-07-22vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_stateRodrigo Locatti
2021-07-22buffer_cache: Invalidate fast buffers on computeReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
2021-07-22vulkan_device: Enable VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22vk_pipeline_cache: Skip cached pipelines with different dynamic stateReinUsesLisp
2021-07-22vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp