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path: root/src/video_core
AgeCommit message (Expand)Author
2021-07-22shader: Reorder shader cache directoriesReinUsesLisp
2021-07-22vk_rasterizer: Implement first indexReinUsesLisp
2021-07-22vulkan: Use VK_EXT_provoking_vertex when availableReinUsesLisp
2021-07-22 gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsameerj
2021-07-22shader_environment: Fix local memory size calculationsReinUsesLisp
2021-07-22buffer_cache: Fix copy based uniform bindings trackingReinUsesLisp
2021-07-22shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj
2021-07-22gl_texture_cache: Create image storage viewsReinUsesLisp
2021-07-22gl_shader_util: Move shader utility code to a separate fileReinUsesLisp
2021-07-22gl_shader_cache: Store workers in shader cache objectReinUsesLisp
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22vk_pipeline_cache: Add asynchronous shadersReinUsesLisp
2021-07-22vk_rasterizer: Flush work on clear and dispatchesReinUsesLisp
2021-07-22DMA: Restrict optimised path for BlockToLinear further.FernandoS27
2021-07-22vk_swapchain: Handle outdated swapchainsReinUsesLisp
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22vk_buffer_cache: Handle null texture buffersReinUsesLisp
2021-07-22nsight_aftermath_tracker: Fix SPIR-V module writesReinUsesLisp
2021-07-22vk_pipeline_cache: Set support_derivative_control to trueReinUsesLisp
2021-07-22glasm: Use ARB_derivative_control conditionallyReinUsesLisp
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
2021-07-22transform_feedback: Read buffer stride from index instead of layoutReinUsesLisp
2021-07-22fixed_pipeline_state: Use regular for loop instead of ranges for perfReinUsesLisp
2021-07-22vk_swapchain: Avoid recreating the swapchain on each frameReinUsesLisp
2021-07-22vulkan: Conditionally use shaderInt16ReinUsesLisp
2021-07-22vulkan: Enable depth bounds and use it conditionallyReinUsesLisp
2021-07-22vk_buffer_cache: Add transform feedback usage to buffersReinUsesLisp
2021-07-22opengl: Declare fragment outputs even if they are not usedReinUsesLisp
2021-07-22buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp
2021-07-22vulkan_device: Enable float64 and int64 conditionallyReinUsesLisp
2021-07-22texture_cache: Reduce invalid image/sampler error severityReinUsesLisp
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22glasm: Prepare XFB from state instead of global registersReinUsesLisp
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22gl_shader_cache: Add disk shader cacheReinUsesLisp
2021-07-22video_core,shader: Clang-format fixesReinUsesLisp
2021-07-22gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp
2021-07-22gl_shader_cache: Do not flip tessellation on OpenGLReinUsesLisp
2021-07-22gl_graphics_program: Fix texture buffer bindingsReinUsesLisp
2021-07-22gl_shader_cache: Conditionally use viewport maskReinUsesLisp
2021-07-22gl_shader_cache,glasm: Conditionally use typeless image reads extensionReinUsesLisp
2021-07-22gl_shader_cache: Improve GLASM error print logicReinUsesLisp
2021-07-22glasm: Implement forced early ZReinUsesLisp
2021-07-22glasm: Set transform feedback stateReinUsesLisp
2021-07-22video_core: Abstract transform feedback translation utilityReinUsesLisp
2021-07-22gl_shader_cache: Pass shader runtime informationReinUsesLisp
2021-07-22shader: Split profile and runtime information in separate structsReinUsesLisp
2021-07-22gl_shader_manager: Zero initialize current assembly programsReinUsesLisp
2021-07-22gl_shader_manager: Remove unintentionally committed #pragmaReinUsesLisp
2021-07-22renderer_opengl: State track compute assembly programsReinUsesLisp