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Mirror of the Citron emulator
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video_core
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Author
2021-07-22
shader: Reorder shader cache directories
ReinUsesLisp
2021-07-22
vk_rasterizer: Implement first index
ReinUsesLisp
2021-07-22
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-22
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
2021-07-22
shader_environment: Fix local memory size calculations
ReinUsesLisp
2021-07-22
buffer_cache: Fix copy based uniform bindings tracking
ReinUsesLisp
2021-07-22
shader_environment: Add shader_local_memory_crs_size to local memory size
ameerj
2021-07-22
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-22
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-22
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add asynchronous shaders
ReinUsesLisp
2021-07-22
vk_rasterizer: Flush work on clear and dispatches
ReinUsesLisp
2021-07-22
DMA: Restrict optimised path for BlockToLinear further.
FernandoS27
2021-07-22
vk_swapchain: Handle outdated swapchains
ReinUsesLisp
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
vk_buffer_cache: Handle null texture buffers
ReinUsesLisp
2021-07-22
nsight_aftermath_tracker: Fix SPIR-V module writes
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Set support_derivative_control to true
ReinUsesLisp
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
transform_feedback: Read buffer stride from index instead of layout
ReinUsesLisp
2021-07-22
fixed_pipeline_state: Use regular for loop instead of ranges for perf
ReinUsesLisp
2021-07-22
vk_swapchain: Avoid recreating the swapchain on each frame
ReinUsesLisp
2021-07-22
vulkan: Conditionally use shaderInt16
ReinUsesLisp
2021-07-22
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
2021-07-22
vk_buffer_cache: Add transform feedback usage to buffers
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
vulkan_device: Enable float64 and int64 conditionally
ReinUsesLisp
2021-07-22
texture_cache: Reduce invalid image/sampler error severity
ReinUsesLisp
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-22
video_core,shader: Clang-format fixes
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
gl_shader_cache: Do not flip tessellation on OpenGL
ReinUsesLisp
2021-07-22
gl_graphics_program: Fix texture buffer bindings
ReinUsesLisp
2021-07-22
gl_shader_cache: Conditionally use viewport mask
ReinUsesLisp
2021-07-22
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
gl_shader_cache: Improve GLASM error print logic
ReinUsesLisp
2021-07-22
glasm: Implement forced early Z
ReinUsesLisp
2021-07-22
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
video_core: Abstract transform feedback translation utility
ReinUsesLisp
2021-07-22
gl_shader_cache: Pass shader runtime information
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
gl_shader_manager: Zero initialize current assembly programs
ReinUsesLisp
2021-07-22
gl_shader_manager: Remove unintentionally committed #pragma
ReinUsesLisp
2021-07-22
renderer_opengl: State track compute assembly programs
ReinUsesLisp
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