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Mirror of the Citron emulator
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video_core
Age
Commit message (
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Author
2021-07-22
renderer_opengl: State track assembly programs
ReinUsesLisp
2021-07-22
HACK: Bind stages before and after bindings
ReinUsesLisp
2021-07-22
glasm: Support textures used in more than one stage
ReinUsesLisp
2021-07-22
opengl: Initial (broken) support to GLASM shaders
ReinUsesLisp
2021-07-22
vk_update_descriptor: Properly initialize payload on the update descriptor queue
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
ReinUsesLisp
2021-07-22
gl_rasterizer: Flush L2 caches before glFlush on GLASM
ReinUsesLisp
2021-07-22
glasm: Initial GLASM compute implementation for testing
ReinUsesLisp
2021-07-22
vk_scheduler: Use locks instead of SPSC a queue
ReinUsesLisp
2021-07-22
vk_query_cache: Wait before reading queries
ReinUsesLisp
2021-07-22
vk_master_semaphore: Use fetch_add to increase master semaphore tick
ReinUsesLisp
2021-07-22
gl_shader_cache: Remove code unintentionally committed
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
2021-07-22
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
2021-07-22
vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Generate specialized pipeline config functions and impr...
ReinUsesLisp
2021-07-22
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
ReinUsesLisp
2021-07-22
vulkan_device: Require shaderClipDistance and shaderCullDistance features
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
ReinUsesLisp
2021-07-22
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
2021-07-22
shader: Fix render targets with null attachments
ReinUsesLisp
2021-07-22
shader: Require dual source blending
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Silence GCC warnings
lat9nq
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
spirv: Implement alpha test
ameerj
2021-07-22
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
shader: Implement early Z tests
ReinUsesLisp
2021-07-22
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
pipeline_helper: Simplify descriptor objects initialization
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
ReinUsesLisp
2021-07-22
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-22
vk_rasterizer: Request outside render pass execution context for compute
ReinUsesLisp
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