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path: root/src/video_core
AgeCommit message (Expand)Author
2021-07-22renderer_opengl: State track assembly programsReinUsesLisp
2021-07-22HACK: Bind stages before and after bindingsReinUsesLisp
2021-07-22glasm: Support textures used in more than one stageReinUsesLisp
2021-07-22opengl: Initial (broken) support to GLASM shadersReinUsesLisp
2021-07-22vk_update_descriptor: Properly initialize payload on the update descriptor queueReinUsesLisp
2021-07-22vk_pipeline_cache: Enable int8 and int16 types on VulkanReinUsesLisp
2021-07-22gl_rasterizer: Flush L2 caches before glFlush on GLASMReinUsesLisp
2021-07-22glasm: Initial GLASM compute implementation for testingReinUsesLisp
2021-07-22vk_scheduler: Use locks instead of SPSC a queueReinUsesLisp
2021-07-22vk_query_cache: Wait before reading queriesReinUsesLisp
2021-07-22vk_master_semaphore: Use fetch_add to increase master semaphore tickReinUsesLisp
2021-07-22gl_shader_cache: Remove code unintentionally committedReinUsesLisp
2021-07-22Move SPIR-V emission functions to their own headerReinUsesLisp
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22vk_graphics_pipeline: Fix texture buffer descriptorsReinUsesLisp
2021-07-22vk_scheduler: Allow command submission on worker threadReinUsesLisp
2021-07-22vk_compute_pass: Fix -Wshadow warningReinUsesLisp
2021-07-22shader: Move pipeline cache logic to separate filesReinUsesLisp
2021-07-22vulkan: Defer descriptor set work to the Vulkan threadReinUsesLisp
2021-07-22vulkan: Rework descriptor allocation algorithmReinUsesLisp
2021-07-22vk_graphics_pipeline: Generate specialized pipeline config functions and impr...ReinUsesLisp
2021-07-22shader: Accelerate pipeline transitions and use dirty flags for shadersReinUsesLisp
2021-07-22vk_compute_pipeline: Fix index comparison oversight on compute texture buffersReinUsesLisp
2021-07-22vulkan_device: Require shaderClipDistance and shaderCullDistance featuresReinUsesLisp
2021-07-22vk_graphics_pipeline: Guard against non-tessellation pipelines using patchesReinUsesLisp
2021-07-22shader: Fix bugs and build issues on GCCRodrigo Locatti
2021-07-22shader: Fix render targets with null attachmentsReinUsesLisp
2021-07-22shader: Require dual source blendingReinUsesLisp
2021-07-22shader: Implement indexed texturesReinUsesLisp
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Implement D3D samplersReinUsesLisp
2021-07-22shader: Implement SR_Y_DIRECTIONFernandoS27
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22vk_pipeline_cache: Silence GCC warningslat9nq
2021-07-22spirv: Implement image buffersReinUsesLisp
2021-07-22spirv: Implement alpha testameerj
2021-07-22shader: Implement transform feedbacks and define file formatReinUsesLisp
2021-07-22shader: Implement early Z testsReinUsesLisp
2021-07-22spirv: Rework storage buffers and shader memoryReinUsesLisp
2021-07-22shader: Implement geometry shadersReinUsesLisp
2021-07-22pipeline_helper: Simplify descriptor objects initializationReinUsesLisp
2021-07-22shader: Implement ATOM/S and REDameerj
2021-07-22nsight_aftermath_tracker: Report used shaders to Nsight AftermathReinUsesLisp
2021-07-22spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp
2021-07-22vk_rasterizer: Request outside render pass execution context for computeReinUsesLisp