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AgeCommit message (Expand)Author
2020-02-04maxwell_to_gl: Reduce unimplemented formats to LOG_ERRORReinUsesLisp
2020-02-04vk_rasterizer: Use noexcept variants of std::bitsetReinUsesLisp
2020-02-04Merge pull request #3357 from ReinUsesLisp/bfi-rcbunnei
2020-02-04gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp
2020-02-04Merge pull request #3356 from ReinUsesLisp/fcmpbunnei
2020-02-03Merge pull request #3337 from ReinUsesLisp/vulkan-stagedbunnei
2020-02-02maxwell_3d: Fix stencil back maskReinUsesLisp
2020-02-01shader: Remove curly braces initializers on shared pointersReinUsesLisp
2020-02-01Merge pull request #3282 from FernandoS27/indexed-samplersbunnei
2020-02-01shader/shift: Implement SHIFT_RIGHT_{IMM,R}ReinUsesLisp
2020-02-01shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp
2020-01-30Merge pull request #3347 from ReinUsesLisp/local-membunnei
2020-01-30gl_rasterizer: Fix instanced draw arraysReinUsesLisp
2020-01-29Merge pull request #3350 from ReinUsesLisp/atombunnei
2020-01-29yuzu: Implement Vulkan frontendReinUsesLisp
2020-01-29settings: Add settings for graphics backendReinUsesLisp
2020-01-29shader/other: Fix skips for SYNC and BRKReinUsesLisp
2020-01-29shader/other: Stub S2R LaneIdReinUsesLisp
2020-01-29buffer_cache: Delay buffer destructionsReinUsesLisp
2020-01-29Merge pull request #3355 from ReinUsesLisp/break-downbunnei
2020-01-29Merge pull request #3358 from ReinUsesLisp/implicit-texture-cachebunnei
2020-01-28Merge pull request #3359 from ReinUsesLisp/assert-point-sizebunnei
2020-01-28gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp
2020-01-27gl_texture_cache: Silence implicit sign cast warningsReinUsesLisp
2020-01-27shader/bfi: Implement register-constant buffer variantReinUsesLisp
2020-01-27shader/arithmetic: Implement FCMPReinUsesLisp
2020-01-26texture_cache/surface_base: Fix layered break downReinUsesLisp
2020-01-26gl_texture_cache: Properly implement depth/stencil samplingReinUsesLisp
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow
2020-01-25shader/memory: Implement STL.S16 and STS.S16ReinUsesLisp
2020-01-25shader/memory: Implement unaligned LDL.S16 and LDS.S16ReinUsesLisp
2020-01-25shader/memory: Move unaligned load/store to functionsReinUsesLisp
2020-01-25shader/memory: Implement LDL.S16 and LDS.S16ReinUsesLisp
2020-01-24Merge pull request #3344 from ReinUsesLisp/vk-botwbunnei
2020-01-24Shader_IR: Change name of TrackSampler function so it does not confuse with t...Fernando Sahmkow
2020-01-24Shader_IR: Corrections, styling and extras.Fernando Sahmkow
2020-01-24Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow
2020-01-24Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow
2020-01-24Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow
2020-01-24GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow
2020-01-24Shader_IR: deduce size of indexed samplersFernando Sahmkow
2020-01-24Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow
2020-01-24Shader_IR: Implement initial code for tracking indexed samplers.Fernando Sahmkow
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Guest_driver: Correct compiling errors in GCC.Fernando Sahmkow
2020-01-24Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow