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path: root/src/video_core
AgeCommit message (Expand)Author
2019-10-15video_core/texture_cache: Amend Doxygen referencesLioncash
2019-10-15common: Rename binary_find.h to algorithm.hLioncash
2019-10-11AsyncGpu: Address FeedbackFernando Sahmkow
2019-10-09Merge pull request #2928 from ReinUsesLisp/dirty-depth-boundsbunnei
2019-10-09Merge pull request #2927 from ReinUsesLisp/polygon-offset-unitsbunnei
2019-10-09Surfaces: Implement R4G4B4A4U format.Fernando Sahmkow
2019-10-09Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Fernando Sahmkow
2019-10-07shader/half_set_predicate: Fix HSETP2 for constant buffersReinUsesLisp
2019-10-07shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUGReinUsesLisp
2019-10-06gl_shader_disk_cache: Properly ignore existing cacheReinUsesLisp
2019-10-05video_core/control_flow: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/control_flow: Eliminate pessimizing movesLioncash
2019-10-05video_core/ast: Unindent most of IsFullyDecompiled() by one levelLioncash
2019-10-05video_core/ast: Make ShowCurrentState() take a string_view instead of std::st...Lioncash
2019-10-05video_core/ast: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/ast: Replace std::string with a constexpr std::string_viewLioncash
2019-10-05video_core/ast: Default the move constructor and assignment operatorLioncash
2019-10-05video_core/{ast, expr}: Organize forward declarationLioncash
2019-10-05video_core/expr: Supply operator!= along with operator==Lioncash
2019-10-05video_core/{ast, expr}: Use std::move where applicableLioncash
2019-10-05video_core/ast: Supply const accessors for data where applicableLioncash
2019-10-05Merge pull request #2888 from FernandoS27/decompiler2David
2019-10-05maxwell_3d: Add dirty flags for depth bounds valuesReinUsesLisp
2019-10-04GL_Renderer: Remove lefting snippet.Fernando Sahmkow
2019-10-04Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.Fernando Sahmkow
2019-10-04Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow
2019-10-04Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow
2019-10-04GPU_Async: Correct fences, display events and more.Fernando Sahmkow
2019-10-04Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow
2019-10-04TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow
2019-10-04Shader_ir: Address feedbackFernando Sahmkow
2019-10-04Shader_Ir: Address Feedback and clang format.Fernando Sahmkow
2019-10-04vk_shader_decompiler: Correct Branches inside conditionals.Fernando Sahmkow
2019-10-04vk_shader_decompiler: Clean code and be const correct.Fernando Sahmkow
2019-10-04Shader_IR: clean up AST handling and add documentation.Fernando Sahmkow
2019-10-04Shader_IR: Correct OutwardMoves for IfsFernando Sahmkow
2019-10-04vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMDFernando Sahmkow
2019-10-04gl_shader_decompiler: Refactor and address feedback.Fernando Sahmkow
2019-10-04Shader_IR: corrections and clang-formatFernando Sahmkow
2019-10-04vk_shader_compiler: Correct SPIR-V AST DecompilingFernando Sahmkow
2019-10-04Shader_IR: allow else derivation to be optional.Fernando Sahmkow
2019-10-04vk_shader_compiler: Implement the decompiler in SPIR-VFernando Sahmkow
2019-10-04Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...Fernando Sahmkow
2019-10-04gl_shader_decompiler: Implement AST decompilingFernando Sahmkow
2019-10-04shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow
2019-10-04shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow
2019-10-04shader_ir: Add basic goto eliminationFernando Sahmkow
2019-10-04shader_ir: Initial Decompile SetupFernando Sahmkow
2019-10-01gl_rasterizer: Fix polygon offset unitsReinUsesLisp