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Mirror of the Citron emulator
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Author
2024-02-11
texture_cache: tweak iteration tracking change
Liam
2024-02-11
texture_cache: avoid overestimation of ASTC texture sizes
Liam
2024-02-11
caches: make critical reclamation less eager and possible in more cases
Liam
2024-02-10
host_shaders: add vendor workaround for adreno drivers
Liam
2024-02-10
Texture Cache: Fix untracking on GPU remap
Fernando Sahmkow
2024-02-09
gpu: dependency-inject scaling/antialiasing filter state for capture layers
Liam
2024-02-09
nvnflinger/gpu: implement applet capture
Liam
2024-02-09
nvnflinger/gpu: implement blending
Liam
2024-02-09
video_core: defensively program around unmapped device pointers
Liam
2024-02-08
Merge pull request #12914 from FernandoS27/vc-refactor
liamwhite
2024-02-06
Merge pull request #12883 from FernandoS27/memory_manager_mem
liamwhite
2024-02-05
Common: Rename SplitRangeSet to OverlapRangeSet
Fernando Sahmkow
2024-02-05
Buffer Cache: Refactor to use Range sets instead
Fernando Sahmkow
2024-02-04
VideoCore: Move Slot Vector to Common
Fernando Sahmkow
2024-02-02
Merge pull request #12885 from Moonlacer/eclipse-fix
liamwhite
2024-02-02
Merge pull request #12761 from liamwhite/mp-composite
Fernando S
2024-02-01
Clang Fix
Moonlacer
2024-02-01
Add Samsung Proprietary Driver ID to Reorder Pass
Moonlacer
2024-02-01
MemoryManager: Reduce the page table size based on last big page address.
Fernando Sahmkow
2024-01-31
SwBlitter: Fix Pitch linear reading/writting
Fernando Sahmkow
2024-01-31
nvnflinger/gpu: implement layer stack composition
Liam
2024-01-31
renderer_opengl: implement layer stack composition
Liam
2024-01-31
renderer_vulkan: implement layer stack composition
Liam
2024-01-31
renderer_opengl: split up blit screen resources into antialias and window ada...
Liam
2024-01-31
renderer_opengl: move out ownership of FSR resources
Liam
2024-01-31
renderer_vulkan: convert FSR to graphics pipeline
Liam
2024-01-31
renderer_opengl: move out FSR shader source construction
Liam
2024-01-31
renderer_opengl: split out FXAA
Liam
2024-01-31
renderer_opengl: split out SMAA
Liam
2024-01-31
renderer_vulkan: split up blit screen resources into separate antialias and w...
Liam
2024-01-31
renderer_vulkan: isolate FXAA from blit screen
Liam
2024-01-31
renderer_opengl: isolate core presentation code
Liam
2024-01-31
video_core: consistently account for resolution scaling when rendering
Liam
2024-01-31
video_core: simplify accelerated surface fetch and crop handling between APIs
Liam
2024-01-31
Texture Cache: make sparse texture table per channel
Fernando Sahmkow
2024-01-29
Merge pull request #12814 from Kelebek1/time_new_ipc
liamwhite
2024-01-29
Merge pull request #12439 from FireBurn/vkresult
liamwhite
2024-01-27
Move time services to new IPC.
Kelebek1
2024-01-25
Merge pull request #12499 from Kelebek1/time
liamwhite
2024-01-24
Demote Mesa dozen to the bottom of the device list
MatÃas Locatti
2024-01-24
Rework time service to fix time passing offline.
Kelebek1
2024-01-22
Merge pull request #12579 from FernandoS27/smmu
liamwhite
2024-01-22
Simplify VkResult lookup
Mike Lothian
2024-01-22
Add Vulkan-Utility-Libraries dependency
Mike Lothian
2024-01-18
Core: Eliminate core/memory dependancies.
Fernando Sahmkow
2024-01-18
SMMU: Fix 8Gb layout.
Fernando Sahmkow
2024-01-18
Core: Clang format and other small issues.
Fernando Sahmkow
2024-01-18
SMMU: Simplify and remove old code.
Fernando Sahmkow
2024-01-18
SMMU: Add Android compatibility
Fernando Sahmkow
2024-01-18
GPU-SMMU: Estimate game leak and preallocate device region.
Fernando Sahmkow
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