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path: root/src/yuzu/configuration/config.cpp
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2018-10-24Merge pull request #1558 from lioncash/ptrbunnei
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
2018-10-24yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a ↵Lioncash
raw pointer Same behavior, less code.
2018-10-23acc: Fix account UUID duplication errorZach Hilman
2018-10-23profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman
2018-10-23settings: Add users and current_user settings and remove usernameZach Hilman
2018-10-23Added Amiibo support (#1390)David
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-07qt: Add UI option to configure argumentsZach Hilman
2018-10-02Port web_service from CitrafearlessTobi
2018-09-08Add audio stretching supportfearlessTobi
2018-09-03settings: Save and load NAND/SD dirs from configZach Hilman
2018-08-23qt: Make default row data title name and title idZach Hilman
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-21config: Fixed icon size get set to 0tech4me
2018-08-21Port #3353 from CitrafearlessTobi
2018-08-06Avoid parsing RomFS to directory in NCAZach Hilman
2018-08-04Merge pull request #849 from DarkLordZach/xcibunnei
XCI and Encrypted NCA Support
2018-08-03Added ability to change username & language code in the settings ui. Added ↵David
IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
2018-08-01Remove files that are not usedZach Hilman
2018-07-31audio_core: Add configuration settings.bunnei
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-17settings: Turn docked mode off by default.bunnei
2018-07-02Add configurable logging backendsJames Rowe
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei
2018-05-10core: Add a configuration setting for use_multi_core.bunnei
2018-03-30Remove whitespacesN00byKing
2018-03-30Add Dark theme, Icon themingN00byKing
configure_general.ui: Add UI Option for Themes config.cpp: Save Theme Settings
2018-03-26config: Use simplified checkbox (from Citra) for CPU JIT.bunnei
2018-03-26config: Rename is_docked to use_docked_mode to be consistent with other ↵bunnei
config bools.
2018-03-26config: Add setting for whether the system is docked or not.bunnei
2018-02-14pls, that was easyHexagon12
2018-01-20Format: Run the new clang format on everythingJames Rowe
2018-01-16clang-formatMerryMage
2018-01-16Merge citra-emu PR#3001 by Styleoshin(citra-qt : Adding fullscreen mode)goaaats
2018-01-15Merge pull request #20 from Andrix44/fixesbunnei
Various fixes
2018-01-15Clanggit rebase -i fixesunknown
2018-01-15Clang formatunknown
2018-01-15Change default log level to infounknown
2018-01-15configure_input: update w/ Switch buttonsshinyquagsire23
2018-01-13config: Default log filter to trace.bunnei
2018-01-12Removing unused settings and yuzu rebrandingJames Rowe
2018-01-12Remove gpu debugger and get yuzu qt to compileJames Rowe
2018-01-12Massive removal of unused modulesJames Rowe