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path: root/src/yuzu/configuration/config.cpp
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2021-06-21Merge pull request #6499 from FernandoS27/we-were-on-a-breakbunnei
Update dynarmic and add new unsafe CPU option.
2021-06-20Update dynarmic and add new unsafe CPU option.Fernando Sahmkow
2021-06-17config: Add frame limiter toggle hotkeyameerj
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-16Merge pull request #6464 from ameerj/disable-astcbunnei
textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16fsp_srv: Fix filesystem access loggingMorph
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-15configure_graphics: Add Accelerate ASTC decoding settingameerj
2021-06-11General: Add settings for fastmem and disabling adress space check.FernandoS27
2021-06-02yuzu qt: Revert some usages of string_viewlat9nq
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters.
2021-05-25yuzu qt: Handle per-game configs for title id 0lat9nq
Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it.
2021-05-25common: fs: Rework the Common Filesystem interface to make use of ↵Morph
std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-23settings: Forbid docked mode on handheldgerman77
2021-05-17general: Demote custom_rtc to regular settinglat9nq
2021-05-16configuration: Add CPU tab to game propertieslat9nq
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
2021-05-15general: Make CPU accuracy and related a Settings::Settinglat9nq
Required to make CPU accuracy and unsafe settings available to use as a per-game setting.
2021-04-28yuzu: config: Silence narrowing conversion warning on MSVCMorph
2021-04-25Merge pull request #6198 from Kewlan/favorite-gamesbunnei
game_list: Mark games as favorite to make them appear at the top.
2021-04-25config: Add new keyboard bindingsMorph
Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-15game_list: Mark games as favorite to make them appear at the top.Kewlan
Icons are from Icons8.
2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2021-04-14core: settings: Add setting for debug assertions and disable by default.bunnei
- This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340.
2021-04-11Merge pull request #6135 from Morph1984/borderless-windowed-fullscreenbunnei
configure_graphics: Add Borderless Windowed fullscreen mode
2021-04-06config: Default to exclusive fullscreen mode on platforms other than WindowsMorph
Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
2021-04-06configure_graphics: Add Borderless Windowed fullscreen modeMorph
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing. Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-03-30configuration: Add auto stub toggle that resets on bootameerj
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-08Merge pull request #5990 from german77/mousePanningV2bunnei
InputCommon: Mouse fixes
2021-03-02Fix default bcat_backend initKelebek1
2021-02-27inputCommon: Mouse fixesgerman77
2021-02-15Merge pull request #4298 from FearlessTobi/remove-cache-settingbunnei
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-13config: Make high GPU accuracy the defaultReinUsesLisp
This is a better default for most games, yielding better performance and less graphical issues.
2021-02-13yuzu/config: Disable assembly shaders by defaultReinUsesLisp
Due to BindBufferRangeNV limitations and poor quality code emission from our side, assembly shaders are currently slower than GLSL. Their build time and feature advantages are still relevant, but they are outweighted by their runtime performance.
2021-02-07Add mouse panninggerman
2021-01-20Merge pull request #5270 from german77/multiTouchbunnei
HID: Add multitouch support
2021-01-17Fix player 1 default connected valuegerman
2021-01-15Allow to return up to 16 touch inputs per enginegerman
2021-01-15Allow all touch inputs at the same time and remove config options that are ↵german
not longer necesary
2021-01-10config: Enable docked mode by defaultMorph
2021-01-04yuzu/configure_filesystem: Remove "Select Cache Directory" optionFearlessTobi
This tab of the settings is already extremely bloated and the setting itself is quite useless. With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
2021-01-02dynarmic: Add Unsafe_InaccurateNaN optimizationMerryMage
2020-12-28core: settings: Untangle multicore from asynchronous GPU.bunnei
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-19yuzu: Remove gdbstub configurationFearlessTobi
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-08Merge pull request #5020 from german77/AnalogfromButtonFixMorph
Disable analog joystick from buttons by default
2020-12-07Disable analog joystick from buttons by defaultgerman
2020-12-01Merge pull request #4937 from german77/multiUDPbunnei
InputCommon: Add multiple udp server support
2020-11-27core: Eliminate remaining usages of the global system instanceLioncash
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
2020-11-25Add multiple udp server supportgerman
2020-11-23Merge pull request #4451 from slashiee/extended-loggingbunnei
logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-15input_common: Add VibrationDevice and VibrationDeviceFactoryMorph
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15configure_input: Add per-player vibrationMorph
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15settings: Remove global vibration strength modifierMorph
This will be replaced in favor of per-player vibration strength modifiers.