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path: root/src/yuzu/configuration/config.cpp
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2019-06-21Merge pull request #2482 from DarkLordZach/prepobunnei
core: Add detailed local reporting feature for development
2019-06-07Merge pull request #2514 from ReinUsesLisp/opengl-compatZach Hilman
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-05-30rasterizer_opengl: Remove OpenGL core profileReinUsesLisp
2019-05-26game_list_worker: Add better error handling to cachingZach Hilman
2019-05-26ui_settings: Add option to cache game listZach Hilman
2019-05-26loader: Move NSO module tracking to AppLoaderZach Hilman
Also cleanup of general stuff
2019-05-25settings: Add 'Reporting Services' config optionZach Hilman
Full enable/disable for all reports.
2019-05-20yuzu/configuration/config: Make default hotkeys an internally-linked array ↵Lioncash
in the cpp file Given the array is a private static array, we can just make it internally linked to hide it from external code. This also allows us to remove an inclusion within the header.
2019-05-20yuzu/configuration/config: Specify string conversions explicitlyLioncash
Allows the configuration code to build successfully with implicit string conversions disabled.
2019-05-09configuration/config: Move config loading and saving to functions based off ↵Lioncash
groups Over time our config values have grown quite numerous in size. Unfortunately it also makes the single functions we have for loading and saving values more error prone. For example, we were loading the core settings twice when they only should have been loaded once. In another section, a variable was shadowing another variable used to load settings from a completely different section. Finally, in one other case, there was an extraneous endGroup() call used that didn't need to be done. This was essentially dead code and also a bug waiting to happen. This separates the section loading code into its own separate functions. This keeps variables only visible to the code that actually needs it, and makes it much easier to visually see the end of each individual configuration group. It also makes it much easier to visually catch bugs during code review. While we're at it, this also uses QStringLiteral instead of raw string literals, which both avoids constructing a lot of QString instances, but also makes it much easier to disable implicit ASCII to QString and vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and QT_NO_CAST_TO_ASCII as compilation flags.
2019-04-20Allow picking a Compatibility Profile for OpenGL.Fernando Sahmkow
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
2019-04-13Merge pull request #2357 from zarroboogs/force-30fps-modebunnei
Add a toggle to force 30FPS mode
2019-04-11ui_settings: Rename game directory variablesFreddyFunk
2019-04-09Merge pull request #2132 from FearlessTobi/port-4437bunnei
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09added a toggle to force 30fps modezarroboogs
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-16yuzu: Make hotkeys configurable via the GUIAdityarup Laha
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
2019-03-07citra_qt: Settings (configuration) reworkzhupengfei
2019-03-06settings: Add new graphics setting for use_asynchronous_gpu_emulation.bunnei
2019-02-06settings: Hide shader cache behind a settingReinUsesLisp
2019-01-07settings: Fix comment structureZach Hilman
2019-01-07settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman
2019-01-07settings: Add custom RTC settingsZach Hilman
Stored as signed seconds since epoch.
2019-01-02Merge pull request #1942 from DarkLordZach/profile-select-game-bootbunnei
qt: Add setting to prompt for user on game boot
2018-12-31yuzu/config: Silence truncation warningsLioncash
2018-12-25qt: Add setting to prompt for user on game bootZach Hilman
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-23Merge pull request #1886 from FearlessTobi/port-4164bunnei
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23Merge pull request #1780 from DarkLordZach/controller-profilesbunnei
configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-18yuzu, video_core: Screenshot functionalityzhupengfei
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-10Merge pull request #1819 from DarkLordZach/disable-addonsbunnei
patch_manager: Add support for disabling patches
2018-12-05configure_input: Add ConfigureInputSimple as default input UI configZach Hilman
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
2018-12-05ui_settings: Add UI setting for input profile indexZach Hilman
2018-12-05configuration/config: Use an intermediary variable for accessing playersLioncash
Avoids typing the same long accessor just to retrieve player attributes.
2018-12-04qt: Add Properties menu to game list right-clickZach Hilman
2018-12-03config: Store and load disabled add-ons listZach Hilman
2018-11-23Merge pull request #1747 from DarkLordZach/exefs-lfsbunnei
patch_manager: Add support for applying LayeredFS patches to ExeFS
2018-11-20settings: Add option to dump ExeFS of games upon launchZach Hilman
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-18configure_input: Make None a controller option instead of checkboxZach Hilman
2018-11-18hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman
2018-11-18yuzu/config: Add (de-)serialization for multiplayerZach Hilman
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-16Merge pull request #1632 from DarkLordZach/keys-manager-optimizationsbunnei
game_list: Optimize game list refresh
2018-11-15Merge pull request #1618 from DarkLordZach/dump-nsobunnei
patch_manager: Add support for dumping uncompressed NSOs
2018-11-11settings: Add config option to set RNG seedZach Hilman
2018-11-01game_list: Make add-ons column optionalZach Hilman
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-10-29settings: Add setting to control NSO dumpingZach Hilman
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-24Merge pull request #1558 from lioncash/ptrbunnei
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
2018-10-24yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a ↵Lioncash
raw pointer Same behavior, less code.
2018-10-23acc: Fix account UUID duplication errorZach Hilman
2018-10-23profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman
2018-10-23settings: Add users and current_user settings and remove usernameZach Hilman