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path: root/src/yuzu/configuration/configure_dialog.h
AgeCommit message (Collapse)Author
2024-12-31chore: update project branding to citronZephyron
2024-02-09general: add default configurations for applet modeLiam
2023-08-16yuzu-qt: Screenshots depend more on the graphics settingslat9nq
2023-07-21common,qt-config: Remove usage of forward_listlat9nq
2023-07-21configuration: Use a builder to create widgetslat9nq
This gets rid of some repeated code and sets us up to send more information to the new widget.
2023-07-21configuration: Clean up includes a bitlat9nq
2023-07-21configuration: Use a mapping of setting value to namelat9nq
Makes comboboxes always correspond to the value of the setting they're modifying.
2023-07-21configure_graphics_advance: Generate UI at runtimelat9nq
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
2023-07-21configuration: Add base class to tabslat9nq
Tabs that largely configure SwitchableSetting's are now Tabs and grouped together.
2023-06-06yuzu-qt: Load Vulkan device info at startuplat9nq
Loading it when the configuration opens now incurs a noticeable delay. We also don't need to rediscover the same data repeatedly each time the configuration opens. Moves vulkan device info discovery to yuzu's startup as opposed to the configure_graphics constructor.
2023-05-07yuzu-qt/config: Add option to disable compute on Intellat9nq
This option is only visible if an Intel GPU using the proprietary driver is found during Vulkan device enumeration. configure_graphics: More directly get driver id Vulkan::Device does quite a bit more than we need just to see the driver ID here.
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-25yuzu: Add ui files for multiplayer roomsFearlessTobi
2022-06-14configure_dialog: Eliminate variable shadowingMorph
2021-10-07yuzu qt: Remove global system instances from config, WaitTree, mainlat9nq
2021-05-25yuzu qt: Add an Apply button to configuration dialogslat9nq
Most of the code already exists to do this, but the Apply button itself was never added. This adds a button and boolean that tells yuzu to save the configuration after applying settings, even if close/Cancel is pressed on the dialog. Changes after applying will not be saved when Cancel is pressed, though.
2020-08-27input_common: Eliminate most global stateLioncash
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
2020-07-18yuzu: Port translation support from CitraFearlessTobi
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-06-05yuzu/configuration: Make all widgets and dialogs aware of language changesLioncash
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
2019-06-05yuzu/configuration: Make function naming consistentLioncash
2019-03-16yuzu: Make hotkeys configurable via the GUIAdityarup Laha
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
2018-12-28Qt/Configure: Use sidebar to divide tabs into smaller groupsspycrab
2018-12-02yuzu/configuration: Make slots private where applicableLioncash
These slots are only ever attached to event handling mechanisms within the class itself, they're never used externally. Because of this, we can make the functions private. This also removes redundant usages of the private access specifier.
2018-12-02yuzu/configuration: Add missing override specifiers to configuration-related ↵Lioncash
classes Resolves trivial compiler warnings.
2018-08-07qt/hotkey: Get rid of global hotkey map instanceLioncash
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
2018-01-12Massive removal of unused modulesJames Rowe