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path: root/src/yuzu/configuration/configure_general.cpp
AgeCommit message (Collapse)Author
2018-11-18configure_input: Make None a controller option instead of checkboxZach Hilman
2018-11-18Merge pull request #1640 from DarkLordZach/game-list-reloadbunnei
game_list: Only reload game list after relevant settings changed
2018-11-16Fixed switching operation modes when not running a gameDavid Marcec
The service manager seems to be a nullptr before a game boots
2018-11-08Renamed CheckIfOperationChanged to OnDockedModeChangedDavid Marcec
2018-11-07FixupsDavid Marcec
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-03game_list: Only reload game list after relevant settings changedZach Hilman
Prevents unnecessary reloads on every configuration operation.
2018-10-23Added Amiibo support (#1390)David
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-04ui_settings: Place definition of the theme array within the cpp fileLioncash
Placing the array wholesale into the header places a copy of the whole array into every translation unit that uses the data, which is wasteful. Particularly given that this array is referenced from three different translation units. This also changes the array to contain pairs of const char*, rather than QString instances. This way, the string data is able to be fixed into the read-only segment of the program, as well as eliminate static constructors/heap allocation immediately on program start.
2018-09-10remove multicore in configure_general.cppMysticExile
2018-08-07qt/hotkey: Get rid of global hotkey map instanceLioncash
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
2018-08-06qt: Default destructors where applicableLioncash
Makes code consistent with our style of defaulting special member functions where applicable.
2018-07-29Port #3911 from Citra: "Optimize settings application"fearlessTobi
2018-05-10core: Add a configuration setting for use_multi_core.bunnei
2018-03-30Add Dark theme, Icon themingN00byKing
configure_general.ui: Add UI Option for Themes config.cpp: Save Theme Settings
2018-03-26config: Use simplified checkbox (from Citra) for CPU JIT.bunnei
2018-03-26config: Rename is_docked to use_docked_mode to be consistent with other ↵bunnei
config bools.
2018-03-26qt: Add config option for is_docked.bunnei
2018-01-12Removing unused settings and yuzu rebrandingJames Rowe
2018-01-12Remove gpu debugger and get yuzu qt to compileJames Rowe
2018-01-12Massive removal of unused modulesJames Rowe