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path: root/src/yuzu/configuration/configure_graphics.cpp
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2023-07-21configure_graphics: Fix vulkan_device buglat9nq
2023-07-21FIXME configuration: Avoid unnecessary allocationslat9nq
ConfigurationShared::Widget needs to be created with a builder. This would avoid some duplicated code.
2023-07-21general: Add typeinfo where neededlat9nq
Using typeid without including typeinfo first produces an ill-formed program.
2023-07-21configuration: Document odd widget caseslat9nq
Explain why we need to do things differently at times, to serve as a reference.
2023-07-21settings,general: Rename non-confirming enumslat9nq
2023-07-21configuration: Use IDs to sort holdslat9nq
2023-07-21configuration: Use a mapping of setting value to namelat9nq
Makes comboboxes always correspond to the value of the setting they're modifying.
2023-07-21configure_audio: Implement ui generationlat9nq
Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums
2023-07-21shared_widget: Refactor helperslat9nq
Makes checkbox creation an option as opposed to a label.
2023-07-21configure_system: Implement with for looplat9nq
2023-07-21shared_widget: Internalize extra setting configurationlat9nq
2023-07-21graphics: Set speed limit to spinboxlat9nq
2023-07-21shared_widget: Support checkbox + spinboxlat9nq
2023-07-21configure_graphics: Reimplement bg_colorlat9nq
To specialized a setting to be worth adding to the shared_widget imo, so add it roughly like before.
2023-07-21configure_graphics: Remove redundant loglat9nq
2023-07-21configuration: Move CreateWidget to a classlat9nq
We were passing so many objects between the function and the caller that it needed to be redesigned.
2023-07-21configuration: Implement sliderlat9nq
2023-07-21configuration: Use buttons instead of highlightslat9nq
Only for updated configs at the moment
2023-07-21configure_graphics: More complete reimplementationlat9nq
2023-07-21shared_translation: Finish using int idslat9nq
2023-07-21configure_graphics: Partial runtime implementationlat9nq
2023-07-21configuration: Add base class to tabslat9nq
Tabs that largely configure SwitchableSetting's are now Tabs and grouped together.
2023-07-21settings,video_core: Consolidate ASTC decoding optionslat9nq
Just puts them all neatly into one place.
2023-06-18vk_device_info: Check only affected Intel driverslat9nq
Renames is_intel_proprietary to has_broken_compute for accuracy. vk_device_info: Use vulkan::device to check compute
2023-06-06yuzu-qt: Load Vulkan device info at startuplat9nq
Loading it when the configuration opens now incurs a noticeable delay. We also don't need to rediscover the same data repeatedly each time the configuration opens. Moves vulkan device info discovery to yuzu's startup as opposed to the configure_graphics constructor.
2023-06-03android: native: Add support for custom Vulkan driver loading.bunnei
2023-05-07yuzu-qt/config: Add option to disable compute on Intellat9nq
This option is only visible if an Intel GPU using the proprietary driver is found during Vulkan device enumeration. configure_graphics: More directly get driver id Vulkan::Device does quite a bit more than we need just to see the driver ID here.
2023-05-03qt_common: Remove yuzu prefixlat9nq
2023-05-02configure_graphics: No there isn't a hyphen in VSynclat9nq
Most sources seem to suggest VSync and not V-Sync
2023-05-02configure_graphics: Clean up includes [IWYU]lat9nq
2023-05-02configure_graphics: Actively find present modeslat9nq
When Vulkan devices are enumerated, this also determines the available present modes for each device, maps them to a vector, and gives those options to the user. OpenGL options are limited to On/Off. Required creating a VkSurfaceKHR during device enumeration, which may or may not be desireable. For the sake of a less confusing UI. Also fixes a bug where if a graphics device disappears on the host, we don't try and select the non-existant devices. configure_graphics: Remove vsync runtime lock for Vulkan configure_graphics: Recommend Mailbox present mode configure_graphics: Fix type-limits warning configure_graphics: Clean up includes configure_graphics: Add tooltip
2023-05-02configuration: Expose separate swap present modeslat9nq
Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO.
2022-12-06configure_graphics: Make SPIRV backend string translatableLioncash
The parenthetical needs to be translatable, like with GLASM
2022-12-03Merge pull request #9344 from liamwhite/nullbunnei
video_core: add null backend
2022-12-02Merge pull request #9303 from liamwhite/new-vulkan-initMatías Locatti
Vulkan: update initialization
2022-11-28video_core: add null backendLiam
2022-11-27Vulkan: update initializationLiam
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-25configure_graphics: Implement custom FSR Sharpening settinglat9nq
2022-11-24FSR Sharpening Slider part 1 - only a global sliderMatías Locatti
2022-10-07configure_graphics: Fix graphics API selection when a game is runningMorph
The graphics API setting should not be changed when a game is running.
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-10yuzu: Simplify broken Vulkan handlinglat9nq
2022-06-04configure_graphics: Remove unused includelat9nq
2022-05-30yuzu-qt: Make has_broken_vulkan only for crasheslat9nq
Being able to catch and handle a Vulkan exception is not what this is for.
2022-05-30yuzu-qt: Attempt to workaround broken Vulkan installationslat9nq
This does a few things in order to make the default setting Vulkan workable. - When yuzu boots, it just opens the Vulkan library. - If it works, all good and we continue with Vulkan as the default. - If something breaks, a new file in the config directory will be left behind (this is deleted normally). - If Vulkan is not working, has_broken_vulkan is set to true. - The first time this happens, a warning is displayed to notify the user. - This forces use of OpenGL, and Vulkan cannot be selected. - The Shader Backend selector is made accessible for use in custom configurations. - To disable has_broken_vulkan, the user needs to press a button in Graphics Configuration to manually run the Vulkan device enumeration.
2022-03-20yuzu: Reduce unused includesameerj
2021-11-16Frontend: Add anti-aliasing method settingMarshall Mohror
2021-11-16video_core,yuzu: Move UpdateRescalingInfo call to video_corelat9nq
This only needs to happen once per game boot, so we can just call it during CreateGPU and be done with it, avoiding the need to call it in the frontends.
2021-11-16Renderer: Implement Bicubic and ScaleForce filters.Fernando Sahmkow
2021-11-16Settings: Add resolution scaling to settings.Fernando Sahmkow