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path: root/src/yuzu/configuration/configure_graphics_advanced.cpp
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2024-12-31chore: update project branding to citronZephyron
2023-07-21qt/configuration: Use deleteLaterlat9nq
2023-07-21common,qt-config: Remove usage of forward_listlat9nq
2023-07-21configuration: Use a builder to create widgetslat9nq
This gets rid of some repeated code and sets us up to send more information to the new widget.
2023-07-21common,yuzu-qt: GCC warning silenceslat9nq
Fixes -Wshadow, -Wdeprecated, and catch by copy rather than by ref.
2023-07-21FIXME configuration: Avoid unnecessary allocationslat9nq
ConfigurationShared::Widget needs to be created with a builder. This would avoid some duplicated code.
2023-07-21configuration: Document odd widget caseslat9nq
Explain why we need to do things differently at times, to serve as a reference.
2023-07-21configuration: Use IDs to sort holdslat9nq
2023-07-21configuration: Clean up includes a bitlat9nq
2023-07-21configuration: Use a mapping of setting value to namelat9nq
Makes comboboxes always correspond to the value of the setting they're modifying.
2023-07-21configuration: Move CreateWidget to a classlat9nq
We were passing so many objects between the function and the caller that it needed to be redesigned.
2023-07-21configuration: Implement sliderlat9nq
2023-07-21configuration: Use buttons instead of highlightslat9nq
Only for updated configs at the moment
2023-07-21shared_translation: Finish using int idslat9nq
2023-07-21configure_graphics: Partial runtime implementationlat9nq
2023-07-21settings: Recategorize a bitlat9nq
Will help with generating config UI later.
2023-07-21configure_graphics_advance: Generate UI at runtimelat9nq
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
2023-07-21configuration: Add base class to tabslat9nq
Tabs that largely configure SwitchableSetting's are now Tabs and grouped together.
2023-07-21settings,video_core: Consolidate ASTC decoding optionslat9nq
Just puts them all neatly into one place.
2023-06-14video_core: optionally skip barriers on feedback loopsLiam
2023-06-08nvnflinger: allow locking framerate during video playbackLiam
2023-05-23textures: add BC1 and BC3 compressors and recompression settingLiam
2023-05-15Merge pull request #10181 from lat9nq/intel-compute-toggleliamwhite
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-08configure_graphics_advanced: Hide input compute toggle a little laterlat9nq
SetColoredTristate causes the setting to become visible as it calls `show()` on it.
2023-05-07Settings: add option to enable / disable reactive flushingFernando Sahmkow
2023-05-07yuzu-qt/config: Add option to disable compute on Intellat9nq
This option is only visible if an Intel GPU using the proprietary driver is found during Vulkan device enumeration. configure_graphics: More directly get driver id Vulkan::Device does quite a bit more than we need just to see the driver ID here.
2023-05-06Merge pull request #10125 from lat9nq/vsync-selectbunnei
configuration: Expose separate swap present modes
2023-05-03settings: remove pessimistic flushingLiam
2023-05-02configuration: Expose separate swap present modeslat9nq
Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-01vk_present_manager: Add toggle for async presentationGPUCode
2023-02-26Merge pull request #9849 from ameerj/async-astcliamwhite
texture_cache: Add asynchronous ASTC texture decoding
2023-02-25config: Fix per game Force max clockgerman77
2023-02-22configuration: Add async ASTC decode settingameerj
2023-01-09qt: fix configuration weirdness on turboLiam
2023-01-06Merge pull request #9552 from liamwhite/turboliamwhite
vulkan: implement 'turbo mode' clock booster
2023-01-05config: Set the Vulkan driver pipeline cache option to be globalWollnashorn
2023-01-05video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-04common: add setting for renderer clock workaroundLiam
2022-08-25video_core: add option for pessimistic flushingLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-10-15configuration: Use std::make_unique instead of operator new for uiMorph
2021-10-07configuration: Add const qualifier where ablelat9nq
2021-10-07yuzu qt: Remove global system instances from config, WaitTree, mainlat9nq
2021-08-28Garbage Collection: enable as default, eliminate option.Fernando Sahmkow
2021-07-25Merge branch 'master' into fullscreen-enumlat9nq
2021-07-23configuration: Use combobox apply template where possiblelat9nq
We don't need to manually apply this setting now that a template can do this for us.
2021-07-22general: Add setting shader_backendlat9nq
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-10settings: Disable FPS unlimit setting between title launchesameerj
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-06-23Merge pull request #6465 from FernandoS27/sex-on-the-beachMai M
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.