| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-07-23 | yuzu: Hook qt camera to camera driver | german77 | |
| 2022-04-16 | yuzu: Add custom ringcon configuration | german77 | |
| 2022-03-20 | yuzu: Reduce unused includes | ameerj | |
| 2022-02-02 | yuzu: config: Vibrate the controller while configuring vibration strength | Narr the Reg | |
| 2021-11-24 | core/hid: Fully implement native mouse | german77 | |
| 2021-11-24 | settings: Remove includes of core.h | german77 | |
| 2021-11-24 | configuration: Migrate controller settings to emulated controller | german77 | |
| 2021-11-24 | hid: Fix controller connection/disconnection | german77 | |
| 2021-11-24 | kraken: Fix errors from rebase and format files | german77 | |
| 2021-11-24 | yuzu: Update frontend | german77 | |
| 2021-10-07 | yuzu qt: Remove global system instances from config, WaitTree, main | lat9nq | |
| 2021-01-23 | Fix connect and disconnect controller events | german | |
| 2021-01-01 | configure_input: Modify controller connection delay | Morph | |
| Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID. | |||
| 2020-11-15 | configure_input: Update the input profiles for other player tabs | Morph | |
| 2020-11-15 | configure_input: Add per-player vibration | Morph | |
| Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com> | |||
| 2020-11-15 | settings: Remove global vibration strength modifier | Morph | |
| This will be replaced in favor of per-player vibration strength modifiers. | |||
| 2020-11-15 | configure_input: Hook up the vibration percentage spinbox | Morph | |
| This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet. | |||
| 2020-11-15 | settings: Preparation for per-game input settings | Morph | |
| 2020-11-15 | input_profiles: Implement input profiles | Morph | |
| 2020-11-15 | configure_input_player: Implement input exclusivity and persistence | Morph | |
| With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any". | |||
| 2020-09-17 | Merge pull request #4594 from german77/MotionHID | bunnei | |
| hid/configuration: Implement motion controls to HID | |||
| 2020-09-05 | configure_input: Hook up the motion button and checkbox | Morph | |
| This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player. | |||
| 2020-09-04 | clang-format | Morph | |
| 2020-09-04 | Project Mjölnir: Part 2 - Controller Applet | Morph | |
| Co-authored-by: Its-Rei <kupfel@gmail.com> | |||
| 2020-08-29 | Address review comments and fix code compilation | FearlessTobi | |
| 2020-08-29 | yuzu: Add motion and touch configuration | FearlessTobi | |
| 2020-08-27 | input_common: Eliminate most global state | Lioncash | |
| Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change. | |||
| 2020-08-26 | Address feedback | Morph | |
| 2020-08-26 | Project Mjölnir: Part 1 | Morph | |
| Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com> | |||
| 2019-09-16 | When docked mode is checked, uncheck "joycons docked" | Morph | |
| 2019-08-02 | Qt: Fixed behaviour of buttons by connecting functors to correct signals | Silent | |
| Following screens got fixes: - Configure/Debug - Configure/Input | |||
| 2019-06-05 | yuzu/configuration: Make all widgets and dialogs aware of language changes | Lioncash | |
| To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves. | |||
| 2019-06-05 | yuzu/configuration: Make function naming consistent | Lioncash | |
| 2019-05-19 | yuzu/configuration/configure_input: Mark controller type names as translateable | Lioncash | |
| These are user-facing strings, so they should be localizable. | |||
| 2018-12-05 | configure_input_simple: Properly signal docked mode change | Zach Hilman | |
| 2018-12-05 | configure_input: Convert into QDialog | Zach Hilman | |
| 2018-12-02 | yuzu/configuration/configure_input: Default destructor in the cpp file | Lioncash | |
| The previous code could potentially be a compilation issue waiting to occur, given we forward declare the type for a std::unique_ptr. If the complete definition of the forward declared type isn't visible in a translation unit that the class is used in, then it would fail to compile. Defaulting the destructor in a cpp file ensures the std::unique_ptr's destructor is only invoked where its complete type is known. | |||
| 2018-11-30 | configure_input: Amend clang-format discrepancies | Lioncash | |
| 2018-11-29 | Merge pull request #1768 from greggameplayer/patch-2 | bunnei | |
| Uncheck automatically joycons docked when docked mode is enable | |||
| 2018-11-27 | yuzu/configure_input: Make CallConfigureDialog a non-member template function | Lioncash | |
| This doesn't depend on any part of the private interface, so it can be made a non-member internal function. | |||
| 2018-11-27 | yuzu/configure_input: Remove unnecessary includes | Lioncash | |
| 2018-11-22 | correct clang-format | greggameplayer | |
| 2018-11-22 | Automatically disable joycons docked | greggameplayer | |
| when docked mode is enable | |||
| 2018-11-18 | configure_input: Properly update UI components on removal of player | Zach Hilman | |
| 2018-11-18 | configure_input: Make None a controller option instead of checkbox | Zach Hilman | |
| 2018-11-18 | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | |
| 2018-11-18 | configure_input: Add support for multiplayer and controller types | Zach Hilman | |
| This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab. | |||
| 2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | |
| * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build | |||
| 2018-10-06 | citra_qt/configuration: misc input tab improvements | zhupengfei | |
| * Added a context menu on the buttons including Clear & Restore Default * Allow clearing (unsetting) inputs. Added a Clear All button * Allow restoring a single input to default (instead of all) | |||
| 2018-10-02 | configure_input: Make analog mapping strings translatable | Lioncash | |
| These strings are user-facing, so they should be specified as translatable with tr(). | |||
