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path: root/src/yuzu/configuration/configure_input.cpp
AgeCommit message (Collapse)Author
2024-12-31chore: update project branding to citronZephyron
2024-02-11am: rewrite appletAE, appletOELiam
2024-01-29am: migrate global state to per-applet state structureLiam
2024-01-29service: split am into componentsLiam
2024-01-05hid_core: Move hid to it's own subprojectNarr the Reg
2023-11-04core: hid: Signal color updatesNarr the Reg
2023-10-17yuzu: Improve behavior when clicking on controller box in Controller appletflodavid
- Apply changes on Controller configuration of commit 9524d70 to Controller applet - Fix regression of this previous commit: Enabling a controller in its tab did not activate previous controllers Signed-off-by: flodavid <fl.david.53@gmail.com>
2023-10-14yuzu: Improve behavior when clicking on controller box in Control Configurationflodavid
When reducing the number of Connecter Controllers, keep the one clicked if it was not the last one of the list
2023-08-22general: Use console mode helper across projectlat9nq
2023-08-22general: Convert use_docked_mode to an enumerationlat9nq
Allows some special interactions with it in the Qt frontend.
2023-03-17config: Fix controller config from resettingNarr the Reg
2022-09-21yuzu: Silence some clang warningsNarr the Reg
2022-09-04yuzu: Use a debugger to generate minidumpslat9nq
yuzu: Move mini_dump out of core startup_checks: Better exception handling
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-23yuzu: Hook qt camera to camera drivergerman77
2022-04-16yuzu: Add custom ringcon configurationgerman77
2022-03-20yuzu: Reduce unused includesameerj
2022-02-02yuzu: config: Vibrate the controller while configuring vibration strengthNarr the Reg
2021-11-24core/hid: Fully implement native mousegerman77
2021-11-24settings: Remove includes of core.hgerman77
2021-11-24configuration: Migrate controller settings to emulated controllergerman77
2021-11-24hid: Fix controller connection/disconnectiongerman77
2021-11-24kraken: Fix errors from rebase and format filesgerman77
2021-11-24yuzu: Update frontendgerman77
2021-10-07yuzu qt: Remove global system instances from config, WaitTree, mainlat9nq
2021-01-23Fix connect and disconnect controller eventsgerman
2021-01-01configure_input: Modify controller connection delayMorph
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2020-11-15configure_input: Update the input profiles for other player tabsMorph
2020-11-15configure_input: Add per-player vibrationMorph
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15settings: Remove global vibration strength modifierMorph
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15configure_input: Hook up the vibration percentage spinboxMorph
This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15settings: Preparation for per-game input settingsMorph
2020-11-15input_profiles: Implement input profilesMorph
2020-11-15configure_input_player: Implement input exclusivity and persistenceMorph
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-09-17Merge pull request #4594 from german77/MotionHIDbunnei
hid/configuration: Implement motion controls to HID
2020-09-05configure_input: Hook up the motion button and checkboxMorph
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-04clang-formatMorph
2020-09-04Project Mjölnir: Part 2 - Controller AppletMorph
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-29Address review comments and fix code compilationFearlessTobi
2020-08-29yuzu: Add motion and touch configurationFearlessTobi
2020-08-27input_common: Eliminate most global stateLioncash
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
2020-08-26Address feedbackMorph
2020-08-26Project Mjölnir: Part 1Morph
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2019-09-16When docked mode is checked, uncheck "joycons docked"Morph
2019-08-02Qt: Fixed behaviour of buttons by connecting functors to correct signalsSilent
Following screens got fixes: - Configure/Debug - Configure/Input
2019-06-05yuzu/configuration: Make all widgets and dialogs aware of language changesLioncash
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
2019-06-05yuzu/configuration: Make function naming consistentLioncash
2019-05-19yuzu/configuration/configure_input: Mark controller type names as translateableLioncash
These are user-facing strings, so they should be localizable.
2018-12-05configure_input_simple: Properly signal docked mode changeZach Hilman
2018-12-05configure_input: Convert into QDialogZach Hilman