Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-12-31 | chore: update project branding to citron | Zephyron | |
2024-01-16 | Merge pull request #12380 from flodavid/save-profile | Narr the Reg | |
Save configuration profile name used by players | |||
2024-01-11 | service: hid: Create abstracted pad structure | german77 | |
2024-01-08 | Save profile name used | flodavid | |
- Save the profile name in global config - Read the profile name when reading the global config | |||
2024-01-05 | hid_core: Move hid to it's own subproject | Narr the Reg | |
2023-11-21 | config: Unify config handling under frontend_common | t895 | |
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable. | |||
2023-11-11 | core: hid: Split SL and SR buttons | german77 | |
2023-06-12 | input_common: Redesign mouse panning | Baptiste Marie | |
2023-05-08 | core: hid: Allow to calibrate gyro sensor | Narr the Reg | |
2023-05-06 | Merge pull request #10125 from lat9nq/vsync-select | bunnei | |
configuration: Expose separate swap present modes | |||
2023-05-05 | input_common: Add property to invert an axis button | Narr the Reg | |
2023-05-02 | configure_input_player: Add missing include | lat9nq | |
Cleaning up includes in bootmanager and configure_graphics has exposed a missing include here. | |||
2023-02-26 | Revert "yuzu: config: Remove player 8 and 9 from config file" | Narr the Reg | |
2023-02-25 | yuzu: config: Remove player 8 and 9 from config file | Narr the Reg | |
2023-02-16 | input_common: Split mouse input into individual devices | Narr the Reg | |
2023-02-01 | input_common: Implement turbo buttons | german77 | |
2023-01-19 | yuzu: Update controller colors and button names | Narr the Reg | |
2023-01-10 | yuzu: Read mouse wheel input | Narr the Reg | |
2022-12-23 | yuzu: Automatically refresh device list | german77 | |
2022-12-05 | emulated_controller: Remove unused parameter in GetMappedDevices() | Lioncash | |
This isn't used, so it can be removed to make the function a little nicer. | |||
2022-11-28 | configure_input_player: Fix profile saving when using handheld controller type | ameerj | |
2022-09-12 | Merge pull request #8880 from german77/slow-moving | Mai | |
input_common: Increase mapping timer from 2.5 seconds to 4 seconds | |||
2022-09-11 | input_common: Increase mapping timer from 2.5 seconds to 4 seconds | german77 | |
2022-09-06 | yuzu: input: fix invert symbol on axis and order options alphabetically | Narr the Reg | |
2022-09-06 | input_common: Add support for analog toggle | Narr the Reg | |
2022-08-18 | yuzu: Allow longer controller profile names | Narr the Reg | |
2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
2022-06-14 | configure_input_player: Eliminate variable shadowing | Morph | |
2022-04-26 | yuzu: Config allow to delete single axis directions when buttons are mapped ↵ | Narr the Reg | |
to a stick | |||
2022-04-26 | yuzu: config: Set default range to 95% | Narr the Reg | |
2022-04-21 | Merge pull request #7978 from german77/sideway | bunnei | |
input_common: Map sticks correctly when mapped sideways | |||
2022-04-19 | ui: translate hat directions | Kyle K | |
QObject ends up being its own translation context. But this works in our favor. GetButtonName and GetDirectionName will share one translation the directions such as "Left" "Right" and the ConfigureInputPlayer context will contain translations that show up in the form, in places that aren't those buttons. | |||
2022-04-16 | yuzu: Call ignore event after ensuring it's initialized | Narr the Reg | |
2022-03-21 | input_common: Map sticks correctly when mapped sideways | Narr the Reg | |
2022-03-20 | yuzu: Reduce unused includes | ameerj | |
2022-02-15 | yuzu: config: Fix mapping issues with the enter key | Narr the Reg | |
2022-02-06 | yuzu: Add auto center on right click | german77 | |
2022-02-01 | Merge pull request #7807 from german77/moar-buttons | bunnei | |
input_common: Add home and hard touch press buttons to UDP controllers | |||
2022-02-01 | configure_input_player: Eliminate variable shadowing | Lioncash | |
2022-02-01 | configure_input_player: std::move input setters in HandleClick | Lioncash | |
2022-02-01 | configure_input_player: Avoid unnecessary ParamPackage copies | Lioncash | |
Avoids churning allocations. | |||
2022-01-30 | input_common: Add home and hard touch press buttons to UDP controllers | german77 | |
2022-01-27 | Merge pull request #7770 from german77/motion-threshold | bunnei | |
input_common: Add option to configure gyro threshold | |||
2022-01-23 | input_common: Add option to configure gyro threshold | german77 | |
2022-01-21 | yuzu: Add modifiers for keyboard | Narr the Reg | |
2022-01-16 | input_common: Reintroduce motion from mouse and use button names | german77 | |
2022-01-07 | yuzu: Use pad parameter to choose the correct controller | german77 | |
2022-01-01 | controller_applet: Only populate supported controllers | german77 | |
2021-12-29 | core/hid: Fix controller type validation | german77 | |
2021-12-04 | core/hid: Ensure only valid npad are connected | german77 | |