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path: root/src/yuzu/configuration/configure_system.cpp
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2020-11-04core/settings: Move configuring_global behind an APILioncash
Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through.
2020-10-12service: time: Update current time with changes to RTC setting.bunnei
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-08-14configuration_shared: Simplify name lookup in highlighting functionsLioncash
We can query the given object name directly from the widget itself. This removes any potential for forgetting to change the name if the widget gets renamed and makes the API much simpler (just pass in the widget, and not worry about its name).
2020-07-19configuration: Use forward declares and remove extraneous structslat9nq
2020-07-19clang-formatlat9nq
2020-07-19configuration_shared: Break up tracker structs to respective classeslat9nq
One less global variable.
2020-07-19configure_system: break instead of semicolonlat9nq
Makes the code more readable Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19clang-formatlat9nq
2020-07-19configure_system: Highlight labels on startuplat9nq
whoops
2020-07-19configure_system: Implement highlighted overrideslat9nq
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-05-11core: settings: Add a setting for time zone.bunnei
2020-03-19set: implement GetRegionCodeDan
2020-03-17yuzu: Save sound output mode and set it to Stereo by defaultFearlessTobi
2019-06-05yuzu/configuration: Make all widgets and dialogs aware of language changesLioncash
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
2019-06-05yuzu/configuration: Make function naming consistentLioncash
2019-05-29yuzu: Remove unused birthday settingfearlessTobi
Fixes #2522.
2019-05-19yuzu/configuration/configure_system: Specify string conversions explicitlyLioncash
Allows the system config code to build successfully with implicit string conversions disabled.
2019-01-17yuzu/configuration/configure_system: Remove unused header inclusionsLioncash
2019-01-07settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman
2019-01-07qt: Provide UI to edit custom RTC settingsZach Hilman
2019-01-04qt: Move profile manager to own UI tabZach Hilman
2018-11-13svc: Use proper random entropy generation algorithmZach Hilman
2018-11-12svc: Return random seed for svcGetInfo RandomEntropyZach Hilman
2018-11-11settings: Add config option to set RNG seedZach Hilman
2018-11-06configure_system: Fix compiler warningFrederic Laing
2018-11-01Merge pull request #1615 from lioncash/inputbunnei
configure_system: Contrain profile usernames to 32 characters
2018-10-31configure_system: Contrain profile usernames to 32 charactersLioncash
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
2018-10-30Merge pull request #1595 from FreddyFunk/castbunnei
configure_system: Fix compiler warning
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-28configure_system: Fix compiler warningFrederic Laing
2018-10-27configure_system: Make GetIcon() return the scaled 64x64 iconLioncash
Avoids the need to put the scaling parameters all over the place for the common case. The only other time scaling is done is to generate the smaller 48x48 image, so this is fine.
2018-10-27configure_system: Move entry formatting for the user account list entries to ↵Lioncash
its own function Avoids the need to duplicate this all over the place, and makes it translator-friendly across the board.
2018-10-27configure_system: Display errors to the user if file operations fail when ↵Lioncash
setting user images We should display an error to the user if setting a user image for an account fails, rather than continuing onwards.
2018-10-25configure_system: Make the file selector text translatableLioncash
This should be localizable, since it's user-facing text.
2018-10-25configure_system: Make GetAccountUsername() an internal functionLioncash
We can just make the function accept an arbitrary ProfileManager reference and operate on that instead of tying the function to the class itself. This allows us to keep the function internal to the cpp file and removes the need to forward declare the UUID struct.
2018-10-25configure_system: Simplify UUID generation call in AddUser()Lioncash
This is a static function so we can just perform an assignment directly.
2018-10-25configure_system: Amend function casingLioncash
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24configure_system: Clear current username before overwritingZach Hilman
Prevents bug where old username would remain if the new username was shorter in length.
2018-10-23profile_manager: Create save data if it doesn't exist on useZach Hilman
2018-10-23acc: Fix account UUID duplication errorZach Hilman
2018-10-23configure_system: Clear selection after user deleteZach Hilman
2018-10-23profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman
2018-10-23qt: Add Profile Manager UI to system settingsZach Hilman
2018-08-06qt: Default destructors where applicableLioncash
Makes code consistent with our style of defaulting special member functions where applicable.
2018-08-03Added ability to change username & language code in the settings ui. Added ↵David
IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
2018-01-20Format: Run the new clang format on everythingJames Rowe
2018-01-17Fixed formattingnoah katz
2018-01-16Fix non translated string (same as Citra PR 2949)noah katz