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path: root/src/yuzu/configuration/configure_vibration.cpp
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2024-12-31chore: update project branding to citronZephyron
2024-01-15service: hid: Fully implement abstract vibrationNarr the Reg
2024-01-05hid_core: Move hid to it's own subprojectNarr the Reg
2023-10-22yuzu: Fix vibration reseting to 1%german77
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20yuzu: Reduce unused includesameerj
2022-02-02yuzu: config: Vibrate the controller while configuring vibration strengthNarr the Reg
2021-11-26config: Remove vibration configurationgerman77
2021-11-24settings: Fix mouse and keyboard mappingsgerman77
2021-09-18UI: Relocate tas menu and add brief descriptiongerman77
2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2020-11-15configure_input: Accommodate for the mouse input device engineMorph
2020-11-15input_common: Add VibrationDevice and VibrationDeviceFactoryMorph
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15configure_input: Add per-player vibrationMorph
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>