Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-12-31 | chore: update project branding to citron | Zephyron | |
2024-01-15 | service: hid: Fully implement abstract vibration | Narr the Reg | |
2024-01-05 | hid_core: Move hid to it's own subproject | Narr the Reg | |
2023-10-22 | yuzu: Fix vibration reseting to 1% | german77 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-03-20 | yuzu: Reduce unused includes | ameerj | |
2022-02-02 | yuzu: config: Vibrate the controller while configuring vibration strength | Narr the Reg | |
2021-11-26 | config: Remove vibration configuration | german77 | |
2021-11-24 | settings: Fix mouse and keyboard mappings | german77 | |
2021-09-18 | UI: Relocate tas menu and add brief description | german77 | |
2021-04-14 | common: Move settings to common from core. | bunnei | |
- Removes a dependency on core and input_common from common. | |||
2020-11-15 | configure_input: Accommodate for the mouse input device engine | Morph | |
2020-11-15 | input_common: Add VibrationDevice and VibrationDeviceFactory | Morph | |
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration. | |||
2020-11-15 | configure_input: Add per-player vibration | Morph | |
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com> |