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path: root/src/yuzu/configuration
AgeCommit message (Collapse)Author
2018-11-18configure_input: Use Joycons Docked instead of Connected as labelZach Hilman
2018-11-18configure_input_player: Set minimum width on controlsZach Hilman
2018-11-18configure_input: Properly update UI components on removal of playerZach Hilman
2018-11-18configure_input: Make None a controller option instead of checkboxZach Hilman
2018-11-18hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman
2018-11-18qt: Move controller button config to separate dialogZach Hilman
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18qt: Add UI to configure touchscreen parametersZach Hilman
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18qt: Add UI to configure mouse buttonsZach Hilman
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18configure_input: Add support for multiplayer and controller typesZach Hilman
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18yuzu/config: Add (de-)serialization for multiplayerZach Hilman
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18Merge pull request #1640 from DarkLordZach/game-list-reloadbunnei
game_list: Only reload game list after relevant settings changed
2018-11-16Merge pull request #1632 from DarkLordZach/keys-manager-optimizationsbunnei
game_list: Optimize game list refresh
2018-11-16Fixed switching operation modes when not running a gameDavid Marcec
The service manager seems to be a nullptr before a game boots
2018-11-15Merge pull request #1618 from DarkLordZach/dump-nsobunnei
patch_manager: Add support for dumping uncompressed NSOs
2018-11-14yuzu/configure_system: Mark the entropy mask string as nontranslatableLioncash
There's no need for translators to concern themselves with the validation mask used by the entry field.
2018-11-13svc: Use proper random entropy generation algorithmZach Hilman
2018-11-12svc: Return random seed for svcGetInfo RandomEntropyZach Hilman
2018-11-11settings: Add config option to set RNG seedZach Hilman
2018-11-11Merge pull request #1652 from FreddyFunk/static-castbunnei
configure_system: Fix compiler warning
2018-11-08Renamed CheckIfOperationChanged to OnDockedModeChangedDavid Marcec
2018-11-07FixupsDavid Marcec
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-06configure_system: Fix compiler warningFrederic Laing
2018-11-03game_list: Only reload game list after relevant settings changedZach Hilman
Prevents unnecessary reloads on every configuration operation.
2018-11-01game_list: Make add-ons column optionalZach Hilman
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01Merge pull request #1615 from lioncash/inputbunnei
configure_system: Contrain profile usernames to 32 characters
2018-10-31configure_system: Contrain profile usernames to 32 charactersLioncash
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
2018-10-30Merge pull request #1595 from FreddyFunk/castbunnei
configure_system: Fix compiler warning
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-29settings: Add setting to control NSO dumpingZach Hilman
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-28configure_system: Fix compiler warningFrederic Laing
2018-10-27configure_system: Make GetIcon() return the scaled 64x64 iconLioncash
Avoids the need to put the scaling parameters all over the place for the common case. The only other time scaling is done is to generate the smaller 48x48 image, so this is fine.
2018-10-27configure_system: Move entry formatting for the user account list entries to ↵Lioncash
its own function Avoids the need to duplicate this all over the place, and makes it translator-friendly across the board.
2018-10-27configure_system: Display errors to the user if file operations fail when ↵Lioncash
setting user images We should display an error to the user if setting a user image for an account fails, rather than continuing onwards.
2018-10-25configure_system: Make the file selector text translatableLioncash
This should be localizable, since it's user-facing text.
2018-10-25configure_system: Make GetAccountUsername() an internal functionLioncash
We can just make the function accept an arbitrary ProfileManager reference and operate on that instead of tying the function to the class itself. This allows us to keep the function internal to the cpp file and removes the need to forward declare the UUID struct.
2018-10-25configure_system: Default initialize member variablesLioncash
These should be initialized to deterministic values so it's easier to catch improper behavior, as it'll always be reproducable, instead of performing uninitialized reads.
2018-10-25configure_system: Simplify UUID generation call in AddUser()Lioncash
This is a static function so we can just perform an assignment directly.
2018-10-25configure_system: Amend function casingLioncash
2018-10-25configure_system: Add missing override specifier on the destructorLioncash
2018-10-25configure_system: Make public slots privateLioncash
These are only used within this class, so we can make them private to keep their use contained. This also gets rid of the pre-Qt5 'slot' identifier, since Qt 5's connection syntax doesn't require a function to be declared a slot anymore.
2018-10-24Merge pull request #1570 from lioncash/optionalbunnei
profile_manager: Use std::optional instead of boost::optional
2018-10-24Merge pull request #1558 from lioncash/ptrbunnei
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24configure_system: Clear current username before overwritingZach Hilman
Prevents bug where old username would remain if the new username was shorter in length.
2018-10-24yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a ↵Lioncash
raw pointer Same behavior, less code.
2018-10-23yuzu/configuration/config: Reorganize member variable and function layoutLioncash
Makes the class layout consistent with the others.
2018-10-23profile_manager: Create save data if it doesn't exist on useZach Hilman
2018-10-23acc: Fix account UUID duplication errorZach Hilman
2018-10-23configure_system: Clear selection after user deleteZach Hilman