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path: root/src/yuzu/configuration
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2021-08-19Replace QPoint with QPointF where applicableValeri
Previously, floats were implicitly cast to integers
2021-08-13configuration: fix mingw-w64 buildSönke Holz
2021-08-13configuration: move network_interface include to source fileSönke Holz
2021-08-13configuration: use tr instead of QStringLiteral for "None" item inSönke Holz
network interface combobox
2021-08-12Merge branch 'yuzu-emu:master' into fix-lan-playspholz
2021-08-12configuration: add option to select network interfacespholz
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-09Merge pull request #6839 from ameerj/frame-cap-positonbunnei
configure_general: Swap positions of speed limit and frame limit options
2021-08-08Merge pull request #6698 from german77/SDL_QoLbunnei
input_common: Improve SDL joystick and hide toggle option
2021-08-08Merge pull request #6817 from gidoly/patch-1bunnei
Add description to fast gpu time option
2021-08-08configure_general: Swap positions of speed limit and frame limit optionsameerj
2021-08-07input_common: Improve SDL joystick and hide toggle optiongerman77
2021-08-06Merge pull request #6815 from german77/ui_improvementsbunnei
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06Update configure_graphics_advanced.uigidoly
add description too fast gpu time
2021-08-04settings_ui: Add emulated joystick position dot to controller previewgerman77
2021-08-02config: Only read/write current_user on global configlat9nq
2021-08-01game_list: Make game list folder icons smaller (#6762)Malte Jürgens
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-07-30Merge pull request #6752 from Morph1984/pt-brbunnei
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30Merge pull request #6759 from ReinUsesLisp/pipeline-statisticsbunnei
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30configure_system: Add Brazilian Portuguese to the list of languagesMorph
2021-07-28Merge pull request #6700 from lat9nq/fullscreen-enumbunnei
general: Implement FullscreenMode enumeration
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-26Merge pull request #6696 from ameerj/speed-limit-renamebunnei
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26configure_graphics: reword GLASM optionVamsi Krishna
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
config, nvflinger: Add FPS cap setting
2021-07-25Merge branch 'master' into fullscreen-enumlat9nq
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-23config, nvflinger: Add FPS cap settingameerj
Allows finer tuning of the FPS limit.
2021-07-23configuration: Use combobox apply template where possiblelat9nq
We don't need to manually apply this setting now that a template can do this for us.
2021-07-23general: Implement FullscreenMode enumerationlat9nq
Prevents us from using an unclear 0 or 1 to describe the fullscreen mode.
2021-07-22qt: Remove "experimental" from asynchronous shader building UIReinUsesLisp
2021-07-22configure_graphics: Mark SPIR-V as Experimental, Mesa onlylat9nq
2021-07-22configure_graphics: Re-order vulkan device populatinglat9nq
2021-07-22general: Add setting shader_backendlat9nq
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-21Merge pull request #6654 from german77/custom_thresholdbunnei
input_common: Make button threshold customizable
2021-07-20Merge pull request #6649 from german77/toggle_sdlbunnei
input_common: Support SDL toggle buttons
2021-07-17configure/ui: Add sliders for trigger buttonsgerman77
2021-07-16configure_audio: Fix volume clamping to 0Morph
2021-07-15input_common: Make button threshold customizablegerman77
2021-07-15Merge pull request #6579 from ameerj/float-settingsbunnei
settings: Eliminate usage of float-point setting values
2021-07-15input_common: Support SDL toggle buttonsgerman77
2021-07-11Merge pull request #6576 from ameerj/unlock-fps-settingMorph
settings: Disable FPS unlimit setting between title launches
2021-07-10settings: Disable FPS unlimit setting between title launchesameerj
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-09Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2Fernando S
core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09yuzu qt: config: Only save renderer_debug as a global settinglat9nq
This is a bug fix. Enabling graphics debug mode, then saving a custom configuration causes graphics debugging to be saved and read from the custom configuration. Isolate it the same way we isolate the CPU settings.
2021-07-08configure_input: Use u8 for mouse sensitivityameerj
2021-07-08config: Remove float {Read,Write}Setting variantsameerj
2021-07-08configure_graphics: Use u8 for bg_color valuesameerj
2021-07-08configure_audio: Use u8 for volume valueameerj
2021-07-08settings, arm_dynarmic, yuzu qt: Move CPU debugging optionlat9nq
Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI.