| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-12-10 | Merge pull request #1819 from DarkLordZach/disable-addons | bunnei | |
| patch_manager: Add support for disabling patches | |||
| 2018-12-05 | configuration/config: Use an intermediary variable for accessing players | Lioncash | |
| Avoids typing the same long accessor just to retrieve player attributes. | |||
| 2018-12-04 | qt: Add Properties menu to game list right-click | Zach Hilman | |
| 2018-12-03 | qt: Add UI to display game properties and disable add-ons | Zach Hilman | |
| 2018-12-03 | config: Store and load disabled add-ons list | Zach Hilman | |
| 2018-12-02 | yuzu/configuration: Make slots private where applicable | Lioncash | |
| These slots are only ever attached to event handling mechanisms within the class itself, they're never used externally. Because of this, we can make the functions private. This also removes redundant usages of the private access specifier. | |||
| 2018-12-02 | yuzu/configuration: Add missing override specifiers to configuration-related ↵ | Lioncash | |
| classes Resolves trivial compiler warnings. | |||
| 2018-12-02 | yuzu/configuration/configure_input: Default destructor in the cpp file | Lioncash | |
| The previous code could potentially be a compilation issue waiting to occur, given we forward declare the type for a std::unique_ptr. If the complete definition of the forward declared type isn't visible in a translation unit that the class is used in, then it would fail to compile. Defaulting the destructor in a cpp file ensures the std::unique_ptr's destructor is only invoked where its complete type is known. | |||
| 2018-11-30 | configure_input: Amend clang-format discrepancies | Lioncash | |
| 2018-11-29 | Merge pull request #1768 from greggameplayer/patch-2 | bunnei | |
| Uncheck automatically joycons docked when docked mode is enable | |||
| 2018-11-27 | yuzu/configure_input_player: Use std::size_t to represent the player index ↵ | Lioncash | |
| instead of u8 Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with. | |||
| 2018-11-27 | yuzu/configure_input: Make CallConfigureDialog a non-member template function | Lioncash | |
| This doesn't depend on any part of the private interface, so it can be made a non-member internal function. | |||
| 2018-11-27 | yuzu/configure_input_player: Use a lambda expression instead of std::bind | Lioncash | |
| std::bind is the pre-C++11 way of doing this. | |||
| 2018-11-27 | yuzu/configure_input_player: Amend constructor initializer list order | Lioncash | |
| Orders the elements the way they would actually be initialized in. Resolves compiler warnings with gcc and clang | |||
| 2018-11-27 | yuzu/configure_input: Remove unused function MoveGridElement | Lioncash | |
| 2018-11-27 | yuzu/configure_input*: Move data members after function declarations | Lioncash | |
| The common pattern is to put the data members after the function interface where applicable. | |||
| 2018-11-27 | yuzu/configure_input: Remove unnecessary includes | Lioncash | |
| 2018-11-23 | Merge pull request #1708 from ogniK5377/res-scale | bunnei | |
| Report resolution scaling support for vi and am | |||
| 2018-11-23 | Merge pull request #1747 from DarkLordZach/exefs-lfs | bunnei | |
| patch_manager: Add support for applying LayeredFS patches to ExeFS | |||
| 2018-11-22 | correct clang-format | greggameplayer | |
| 2018-11-22 | Automatically disable joycons docked | greggameplayer | |
| when docked mode is enable | |||
| 2018-11-20 | patch_manager: Show LayeredExeFS patch in add-ons column | Zach Hilman | |
| The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well. | |||
| 2018-11-20 | settings: Add option to dump ExeFS of games upon launch | Zach Hilman | |
| When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs. | |||
| 2018-11-18 | configure_input: Use Joycons Docked instead of Connected as label | Zach Hilman | |
| 2018-11-18 | configure_input_player: Set minimum width on controls | Zach Hilman | |
| 2018-11-18 | configure_input: Properly update UI components on removal of player | Zach Hilman | |
| 2018-11-18 | configure_input: Make None a controller option instead of checkbox | Zach Hilman | |
| 2018-11-18 | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | |
| 2018-11-18 | qt: Move controller button config to separate dialog | Zach Hilman | |
| Handles button configuration for all controller layouts and debug pads. Configurable at construction. | |||
| 2018-11-18 | qt: Add UI to configure touchscreen parameters | Zach Hilman | |
| This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do. | |||
| 2018-11-18 | qt: Add UI to configure mouse buttons | Zach Hilman | |
| Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back) | |||
| 2018-11-18 | configure_input: Add support for multiplayer and controller types | Zach Hilman | |
| This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab. | |||
| 2018-11-18 | yuzu/config: Add (de-)serialization for multiplayer | Zach Hilman | |
| Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled). | |||
| 2018-11-18 | Merge pull request #1640 from DarkLordZach/game-list-reload | bunnei | |
| game_list: Only reload game list after relevant settings changed | |||
| 2018-11-16 | Merge pull request #1632 from DarkLordZach/keys-manager-optimizations | bunnei | |
| game_list: Optimize game list refresh | |||
| 2018-11-16 | Fixed switching operation modes when not running a game | David Marcec | |
| The service manager seems to be a nullptr before a game boots | |||
| 2018-11-16 | Report resolution scaling support for vi and am | David Marcec | |
| Specifying an internal resolution in yuzu now will report the scaled changes to vi and am. | |||
| 2018-11-15 | Merge pull request #1618 from DarkLordZach/dump-nso | bunnei | |
| patch_manager: Add support for dumping uncompressed NSOs | |||
| 2018-11-14 | yuzu/configure_system: Mark the entropy mask string as nontranslatable | Lioncash | |
| There's no need for translators to concern themselves with the validation mask used by the entry field. | |||
| 2018-11-13 | svc: Use proper random entropy generation algorithm | Zach Hilman | |
| 2018-11-12 | svc: Return random seed for svcGetInfo RandomEntropy | Zach Hilman | |
| 2018-11-11 | settings: Add config option to set RNG seed | Zach Hilman | |
| 2018-11-11 | Merge pull request #1652 from FreddyFunk/static-cast | bunnei | |
| configure_system: Fix compiler warning | |||
| 2018-11-08 | Renamed CheckIfOperationChanged to OnDockedModeChanged | David Marcec | |
| 2018-11-07 | Fixups | David Marcec | |
| 2018-11-07 | Ability to switch between docked and undocked mode in-game | David Marcec | |
| Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly | |||
| 2018-11-06 | configure_system: Fix compiler warning | Frederic Laing | |
| 2018-11-03 | game_list: Only reload game list after relevant settings changed | Zach Hilman | |
| Prevents unnecessary reloads on every configuration operation. | |||
| 2018-11-01 | game_list: Make add-ons column optional | Zach Hilman | |
| As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%. | |||
| 2018-11-01 | Merge pull request #1615 from lioncash/input | bunnei | |
| configure_system: Contrain profile usernames to 32 characters | |||
