summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration
AgeCommit message (Collapse)Author
2021-07-30configure_system: Add Brazilian Portuguese to the list of languagesMorph
2021-07-28Merge pull request #6700 from lat9nq/fullscreen-enumbunnei
general: Implement FullscreenMode enumeration
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-26Merge pull request #6696 from ameerj/speed-limit-renamebunnei
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26configure_graphics: reword GLASM optionVamsi Krishna
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
config, nvflinger: Add FPS cap setting
2021-07-25Merge branch 'master' into fullscreen-enumlat9nq
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-23config, nvflinger: Add FPS cap settingameerj
Allows finer tuning of the FPS limit.
2021-07-23configuration: Use combobox apply template where possiblelat9nq
We don't need to manually apply this setting now that a template can do this for us.
2021-07-23general: Implement FullscreenMode enumerationlat9nq
Prevents us from using an unclear 0 or 1 to describe the fullscreen mode.
2021-07-22qt: Remove "experimental" from asynchronous shader building UIReinUsesLisp
2021-07-22configure_graphics: Mark SPIR-V as Experimental, Mesa onlylat9nq
2021-07-22configure_graphics: Re-order vulkan device populatinglat9nq
2021-07-22general: Add setting shader_backendlat9nq
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-21Merge pull request #6654 from german77/custom_thresholdbunnei
input_common: Make button threshold customizable
2021-07-20Merge pull request #6649 from german77/toggle_sdlbunnei
input_common: Support SDL toggle buttons
2021-07-17configure/ui: Add sliders for trigger buttonsgerman77
2021-07-16configure_audio: Fix volume clamping to 0Morph
2021-07-15input_common: Make button threshold customizablegerman77
2021-07-15Merge pull request #6579 from ameerj/float-settingsbunnei
settings: Eliminate usage of float-point setting values
2021-07-15input_common: Support SDL toggle buttonsgerman77
2021-07-11Merge pull request #6576 from ameerj/unlock-fps-settingMorph
settings: Disable FPS unlimit setting between title launches
2021-07-10settings: Disable FPS unlimit setting between title launchesameerj
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-09Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2Fernando S
core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09yuzu qt: config: Only save renderer_debug as a global settinglat9nq
This is a bug fix. Enabling graphics debug mode, then saving a custom configuration causes graphics debugging to be saved and read from the custom configuration. Isolate it the same way we isolate the CPU settings.
2021-07-08configure_input: Use u8 for mouse sensitivityameerj
2021-07-08config: Remove float {Read,Write}Setting variantsameerj
2021-07-08configure_graphics: Use u8 for bg_color valuesameerj
2021-07-08configure_audio: Use u8 for volume valueameerj
2021-07-08settings, arm_dynarmic, yuzu qt: Move CPU debugging optionlat9nq
Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI.
2021-07-08settings, yuzu qt: Add migration code for CPU accuracylat9nq
Old CPU Accuracy setting won't translate well into since we're adding one at the beginning of the list. On first boot with the new setting, just use the default setting.
2021-07-08core,common,yuzu qt: Add CPU accuracy option 'Auto'lat9nq
The current CPU accuracy settings in yuzu are fairly polarized and require more than common knowledge to know what the optimal settings for yuzu would be. This adds a curated option called 'Auto' that applies a few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08general: Code formatting improvementslat9nq
Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-02config: Read UISettings as basic settingslat9nq
I must have been asleep or something. These need to be read with the new ReadBasicSetting function.
2021-06-28yuzu qt: Make most UISettings a BasicSettinglat9nq
For simple primitive settings, moves their defaults and labels to definition time. Also fixes typo and clang-format yuzu qt: config: Fix rng_seed
2021-06-28general: Make most settings a BasicSettinglat9nq
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-06-26configuration: Defer to common/settings for per-game settings defaultslat9nq
Avoids double-setting defaults, and avoids potential accidents when inconsistently setting the default on new settings.
2021-06-23Merge pull request #6465 from FernandoS27/sex-on-the-beachMai M
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23Simple resizing of the Per-Game configuration window and removal of useless ↵OZtistic
Help question mark button in the title bar
2021-06-22common: fs: Remove [[nodiscard]] attribute on Remove* functionsMorph
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal. As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-21Merge pull request #6499 from FernandoS27/we-were-on-a-breakbunnei
Update dynarmic and add new unsafe CPU option.
2021-06-20Update dynarmic and add new unsafe CPU option.Fernando Sahmkow
2021-06-20Reaper: Upgrade label from unsafe to experimental as no regressions are ↵Fernando Sahmkow
known now.
2021-06-17config: Add frame limiter toggle hotkeyameerj
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-17Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow
2021-06-16Reaper: Address Feedback.Fernando Sahmkow
2021-06-16Reaper: Setup settings and final tuning.Fernando Sahmkow