Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-20 | Fix cancelation of choose directory dialog | ivan-boikov | |
2021-03-11 | Merge pull request #6040 from german77/toggleKeyboard | bunnei | |
Enable toggle buttons for keyboard and mouse | |||
2021-03-08 | Merge pull request #5990 from german77/mousePanningV2 | bunnei | |
InputCommon: Mouse fixes | |||
2021-03-06 | Enable mouse toggle buttons | german77 | |
2021-03-06 | Add toggle button option for normal buttons | german | |
2021-03-05 | Enable button toggle for keyboard in the modifier button | german | |
2021-03-03 | Merge pull request #6004 from german77/udprandom | bunnei | |
InputCommon: Use an unique client id for each udp socket instance | |||
2021-03-02 | Fix default bcat_backend init | Kelebek1 | |
2021-03-01 | inputCommon: Use an unique client id for each socket instance | german | |
2021-02-27 | inputCommon: Mouse fixes | german77 | |
2021-02-15 | Merge pull request #4298 from FearlessTobi/remove-cache-setting | bunnei | |
yuzu/configure_filesystem: Remove "Select Cache Directory" option | |||
2021-02-15 | Merge pull request #4940 from german77/nativeGC | bunnei | |
HID: Implement GC controller in game | |||
2021-02-13 | config: Make high GPU accuracy the default | ReinUsesLisp | |
This is a better default for most games, yielding better performance and less graphical issues. | |||
2021-02-13 | yuzu/config: Disable assembly shaders by default | ReinUsesLisp | |
Due to BindBufferRangeNV limitations and poor quality code emission from our side, assembly shaders are currently slower than GLSL. Their build time and feature advantages are still relevant, but they are outweighted by their runtime performance. | |||
2021-02-13 | vulkan_wrapper: Pull Windows symbols | ReinUsesLisp | |
2021-02-13 | gpu: Report renderer errors with exceptions | ReinUsesLisp | |
Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error. | |||
2021-02-11 | Merge pull request #5869 from german77/mousePanning | bunnei | |
input_common: Add mouse panning | |||
2021-02-10 | Merge pull request #5893 from lioncash/input | bunnei | |
configure_input_player_widget: Minor cleanup | |||
2021-02-09 | configure_input_player_widget: Silence unused variable warnings | lat9nq | |
Prevents clang 11 from throwing an error since these variables are unused. | |||
2021-02-09 | configure_input_player_widget: Reduce duplication of array accessors where ↵ | Lioncash | |
applicable Reduces the amount of code to read in expressions a little bit by separating constituents out a little. | |||
2021-02-09 | configure_input_player_widget: Avoid nontrivial copies where applicable | Lioncash | |
Previously a function was copying an array of 20 std::string instances by value. | |||
2021-02-09 | Use GC image | german | |
2021-02-08 | Settings: Add depth to Joysticks on Pro Controller preview (#5894) | Jatoxo | |
* Add some depth to ProJoysticks * address comments * clang * address nits * fix wrong inner_offset when offset.x was 0 | |||
2021-02-07 | hid: Implement GC controller | german | |
2021-02-07 | Add mouse panning | german | |
2021-02-07 | Add GC controller animation | german | |
2021-02-06 | Refresh controller only when necessary | german | |
2021-02-06 | Add SL SR vectors, change dual joycon view, add missing raw data from ↵ | german | |
keyboard/mouse | |||
2021-02-06 | Add controller window and single joycon top view | german | |
2021-02-06 | Replace text with vectors | german | |
2021-02-06 | Make settings controller image change with controller input | german | |
2021-02-06 | Merge pull request #5326 from german77/hidUpdate1 | bunnei | |
HID: Update the HID service to match more closely to switchbrew part 1 | |||
2021-02-03 | Fix npad struct to match switchbrew | german | |
2021-02-03 | Always update handheld config | german | |
2021-02-02 | Merge pull request #5841 from german77/username | bunnei | |
Avoid overwriting username | |||
2021-01-29 | Merge pull request #5805 from german77/HandheldFix | bunnei | |
Fix connect and disconnect controller events | |||
2021-01-28 | Avoid overwritting username | german | |
2021-01-23 | Fix connect and disconnect controller events | german | |
2021-01-20 | Merge pull request #5270 from german77/multiTouch | bunnei | |
HID: Add multitouch support | |||
2021-01-20 | Merge pull request #5743 from german77/HandheldFix | bunnei | |
Fix player 1 turning on handheld and not updating handheld settings | |||
2021-01-17 | Always update configuration for handheld | german | |
2021-01-17 | configure_service: Only compile FormatEventStatusString when ↵ | lat9nq | |
YUZU_ENABLE_BOXCAT is enabled The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a -Wunused-funciton error when compiled. Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the function when the variable is disabled. Opting to not use [[maybe unused]] in case the function is totally unused in the future. | |||
2021-01-17 | Fix player 1 default connected value | german | |
2021-01-15 | core: Silence Wclass-memaccess warnings | ReinUsesLisp | |
This requires making several types trivial and properly initialize them whenever they are called. | |||
2021-01-15 | Allow to return up to 16 touch inputs per engine | german | |
2021-01-15 | Allow all touch inputs at the same time and remove config options that are ↵ | german | |
not longer necesary | |||
2021-01-14 | yuzu: Remove unused variables in Qt code | Lioncash | |
Removes two unused variables in out Qt code. In this case the removal of these two results in less allocations, given std::map allocates on the heap. | |||
2021-01-14 | Merge pull request #5343 from lioncash/qt6 | Morph | |
configure_motion_touch: Migrate off QRegExp to QRegularExpression | |||
2021-01-13 | configure_motion_touch: Prevent use after move in ApplyConfiguration() | Lioncash | |
touch_engine was being compared against after being moved into the setter for the engine, so this comparison wouldn't behave properly. | |||
2021-01-13 | configure_motion_touch: Migrate off QRegExp to QRegularExpression | Lioncash | |
QRegularExpression was introduced in Qt 5 as a better replacement for QRegExp. In Qt 6.0 QRegExp is removed entirely. To remain forward compatible with Qt 6.0, we can transition over to using QRegularExpression. |