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path: root/src/yuzu/debugger/controller.cpp
AgeCommit message (Collapse)Author
2024-12-31chore: update project branding to citronZephyron
2024-01-05hid_core: Move hid to it's own subprojectNarr the Reg
2023-01-25main: Globally disable the "?" button on dialogsMorph
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally.
2023-01-01TAS: Record sanitized instead of raw stick inputsMonsterDruide1
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2021-11-24service/hid: Remove includes of core.h and settings.hgerman77
2021-11-24input_common: Revert deleted TAS functionsgerman77
2021-11-24settings: Fix mouse and keyboard mappingsgerman77
2021-11-24kraken: Fix errors from rebase and format filesgerman77
2021-11-24debugger/controller: Remove TASgerman77
2021-11-24input_common: Rewrite keyboardgerman77
2021-09-18UI: Relocate tas menu and add brief descriptiongerman77
2021-09-18input_common/tas: new update methodgerman77
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide1
2021-09-18input_common/tas: Base playback & recording systemMonsterDruide1
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-05-30settings: Disable controller preview if controller is not activegerman77
2021-05-23settings: Forbid docked mode on handheldgerman77
2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2021-02-14debugger: controller: Add access keylat9nq
Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title.
2021-02-06Refresh debug controller settingsgerman
2021-02-06Add controller window and single joycon top viewgerman