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path: root/src/yuzu/debugger/wait_tree.cpp
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2022-06-14wait_tree: Eliminate variable shadowingMorph
2022-03-20yuzu: Reduce unused includesameerj
2022-01-20hle: kernel: KThread: Rename thread_type_for_debugging -> thread_type.bunnei
- This will be used to ensure that we do not schedule dummy threads.
2021-10-07yuzu qt: Remove global system instances from config, WaitTree, mainlat9nq
2021-05-05hle: kernel: Migrate to KHandleTable.bunnei
2021-05-05hle: kernel: Rename Process to KProcess.bunnei
2021-05-05hle: kernel: Remove deprecated Object class.bunnei
2021-05-05hle: kernel: HandleTable: Remove deprecated APIs.bunnei
2021-05-05hle: kernel: Migrate KProcess to KAutoObject.bunnei
2021-05-05hle: kernel: Migrate more of KThread to KAutoObject.bunnei
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei
2021-01-28yuzu: debugger: Ignore HLE threads.bunnei
2021-01-28hle: kernel: Recode implementation of KThread to be more accurate.bunnei
2021-01-28hle: kernel: KThread: Clean up thread priorities.bunnei
2021-01-28hle: kernel: KThread: Remove thread types that do not exist.bunnei
2021-01-28core: hle: kernel: Rename Thread to KThread.bunnei
2021-01-11hle: kernel: thread: Preserve thread wait reason for debugging only.bunnei
- This is decoupled from core functionality and used for debugging only.
2021-01-11yuzu: debugger: wait_tree: Handle unknown ThreadState.bunnei
2021-01-11core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.bunnei
2021-01-11hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ↵bunnei
ThreadState. - This is how the real kernel works, and is more accurate and simpler.
2021-01-11core: hle: kernel: Update KSynchronizationObject.bunnei
2020-12-22yuzu/main: Improve menubar access keyslat9nq
Adds a unique access key to each action within each menu. A few actions already had their own access key, so those were untouched.
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei
2020-12-06hle: kernel: Port KAffinityMask from Mesosphere.bunnei
2020-11-29hle: kernel: thread: Remove unused "Running" state.bunnei
2020-07-20wait_tree: Include Midnight Blue dark themesMorph
2020-07-19Address issuesDavid Marcec
2020-07-18frontend: Improve wait tree readability for dark themesDavid Marcec
2020-06-27Clang Format.Fernando Sahmkow
2020-06-27General: Cleanup legacy code.Fernando Sahmkow
2020-06-27ARM/WaitTree: Better track the CallStack for each thread.Fernando Sahmkow
2020-06-27General: Fix microprofile on dynarmic/svc, fix wait tree showing which ↵Fernando Sahmkow
threads were running.
2020-06-27Yuzu/Debuggers: Correct Wait Tree for Paused threads.Fernando Sahmkow
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
2020-03-02core: Implement separate A32/A64 ARM interfaces.bunnei
2020-02-11Kernel: Change WaitObject to Synchronization object. In order to better ↵Fernando Sahmkow
reflect RE.
2019-11-26core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-24kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵bunnei
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-10-15Correct compiling errors and addapt to the new interface.Fernando Sahmkow
2019-05-19Merge pull request #2492 from lioncash/debuggerHexagon12
yuzu/debugger: Specify string conversions explicitly
2019-05-19yuzu/debugger/wait_tree: Specify string conversions explicitlyLioncash
Allows compiling the wait tree widget with implicit string conversions disabled.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-04-17kernel/thread: Unify wait synchronization typesLioncash
This is a holdover from Citra, where the 3DS has both WaitSynchronization1 and WaitSynchronizationN. The switch only has one form of wait synchronizing (literally WaitSynchonization). This allows us to throw out code that doesn't apply at all to the Switch kernel. Because of this unnecessary dichotomy within the wait synchronization utilities, we were also neglecting to properly handle waiting on multiple objects. While we're at it, we can also scrub out any lingering references to WaitSynchronization1/WaitSynchronizationN in comments, and change them to WaitSynchronization (or remove them if the mention no longer applies).
2019-03-19Add CondVar Thread State.Fernando Sahmkow
2019-03-05yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessorLioncash
We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex.
2019-01-31kernel: Remove the Timer classLioncash
A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable).
2019-01-04Removed pulse event typeDavid Marcec
Pulse is considered a hack and nothing should be using it. We should completely remove it
2018-12-27kernel: Rename 'default' CPU core to 'ideal' coreLioncash
This makes the naming more closely match its meaning. It's just a preferred core, not a required default core. This also makes the usages of this term consistent across the thread and process implementations.
2018-12-26Merge pull request #1849 from encounter/svcSetThreadActivitybunnei
svc: Implement SetThreadActivity (thread suspension)