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2021-10-14Merge pull request #6774 from lat9nq/remove-global-yuzuMorph
yuzu qt: Remove global system instances
2021-10-11Create local variables for mouse and wheel positionsRomain Failliot
2021-10-11Fix a few warningsRomain Failliot
- configure_input_player_widget.cpp: always better to use `const auto &` whenever possible - profiler.cpp: `ev->pos()` is deprecated, replace with `ev->position()`, which returns floats, thus the addition of `.toPoint()` (same as what's happening in `pos()`) - game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::` namespace instead
2021-10-07yuzu qt: Remove global system instances from config, WaitTree, mainlat9nq
2021-09-18UI: Relocate tas menu and add brief descriptiongerman77
2021-09-18input_common/tas: new update methodgerman77
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide1
2021-09-18config: Move TAS options to it's own menugerman77
2021-09-18input_common/tas: Base playback & recording systemMonsterDruide1
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-08-13logging: Simplify and make thread-safeyzct12345
This simplifies the logging system. This also fixes some lost messages on startup. The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation. With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-07-08Merge pull request #6539 from lat9nq/default-settingAmeer J
general: Move most settings' defaults and labels into their definition
2021-07-05profiler: Fix deprecated functionsgerman77
2021-06-28yuzu qt: Make most UISettings a BasicSettinglat9nq
For simple primitive settings, moves their defaults and labels to definition time. Also fixes typo and clang-format yuzu qt: config: Fix rng_seed
2021-05-30settings: Disable controller preview if controller is not activegerman77
2021-05-23settings: Forbid docked mode on handheldgerman77
2021-05-05hle: kernel: Migrate to KHandleTable.bunnei
2021-05-05hle: kernel: Rename Process to KProcess.bunnei
2021-05-05hle: kernel: Remove deprecated Object class.bunnei
2021-05-05hle: kernel: HandleTable: Remove deprecated APIs.bunnei
2021-05-05hle: kernel: Migrate KProcess to KAutoObject.bunnei
2021-05-05hle: kernel: Migrate more of KThread to KAutoObject.bunnei
2021-04-14Merge pull request #6199 from lioncash/log-nsbunnei
common/log: Move Log namespace into the Common namespace
2021-04-14common/log: Move Log namespace into the Common namespaceLioncash
Forgot to move this over when I moved the rest of the source files with lacking namespaces over.
2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2021-02-14debugger: controller: Add access keylat9nq
Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title.
2021-02-06Refresh debug controller settingsgerman
2021-02-06Add controller window and single joycon top viewgerman
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei
2021-01-28yuzu: debugger: Ignore HLE threads.bunnei
2021-01-28hle: kernel: Recode implementation of KThread to be more accurate.bunnei
2021-01-28hle: kernel: KThread: Clean up thread priorities.bunnei
2021-01-28hle: kernel: KThread: Remove thread types that do not exist.bunnei
2021-01-28core: hle: kernel: Rename Thread to KThread.bunnei
2021-01-11hle: kernel: thread: Preserve thread wait reason for debugging only.bunnei
- This is decoupled from core functionality and used for debugging only.
2021-01-11yuzu: debugger: wait_tree: Handle unknown ThreadState.bunnei
2021-01-11core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.bunnei
2021-01-11hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ↵bunnei
ThreadState. - This is how the real kernel works, and is more accurate and simpler.
2021-01-11core: hle: kernel: Update KSynchronizationObject.bunnei
2020-12-22yuzu/main: Improve menubar access keyslat9nq
Adds a unique access key to each action within each menu. A few actions already had their own access key, so those were untouched.
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei
2020-12-06hle: kernel: Port KAffinityMask from Mesosphere.bunnei
2020-11-29hle: kernel: thread: Remove unused "Running" state.bunnei
2020-08-14yuzu: Make use of qOverload where applicableLioncash
Eliminates a verbose function cast.
2020-07-20wait_tree: Include Midnight Blue dark themesMorph
2020-07-19Address issuesDavid Marcec
2020-07-18frontend: Improve wait tree readability for dark themesDavid Marcec
2020-06-27Clang Format.Fernando Sahmkow
2020-06-27General: Cleanup legacy code.Fernando Sahmkow
2020-06-27ARM/WaitTree: Better track the CallStack for each thread.Fernando Sahmkow
2020-06-27General: Fix microprofile on dynarmic/svc, fix wait tree showing which ↵Fernando Sahmkow
threads were running.