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path: root/src/yuzu/debugger
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2021-02-06Refresh debug controller settingsgerman
2021-02-06Add controller window and single joycon top viewgerman
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei
2021-01-28yuzu: debugger: Ignore HLE threads.bunnei
2021-01-28hle: kernel: Recode implementation of KThread to be more accurate.bunnei
2021-01-28hle: kernel: KThread: Clean up thread priorities.bunnei
2021-01-28hle: kernel: KThread: Remove thread types that do not exist.bunnei
2021-01-28core: hle: kernel: Rename Thread to KThread.bunnei
2021-01-11hle: kernel: thread: Preserve thread wait reason for debugging only.bunnei
- This is decoupled from core functionality and used for debugging only.
2021-01-11yuzu: debugger: wait_tree: Handle unknown ThreadState.bunnei
2021-01-11core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.bunnei
2021-01-11hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ↵bunnei
ThreadState. - This is how the real kernel works, and is more accurate and simpler.
2021-01-11core: hle: kernel: Update KSynchronizationObject.bunnei
2020-12-22yuzu/main: Improve menubar access keyslat9nq
Adds a unique access key to each action within each menu. A few actions already had their own access key, so those were untouched.
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei
2020-12-06hle: kernel: Port KAffinityMask from Mesosphere.bunnei
2020-11-29hle: kernel: thread: Remove unused "Running" state.bunnei
2020-08-14yuzu: Make use of qOverload where applicableLioncash
Eliminates a verbose function cast.
2020-07-20wait_tree: Include Midnight Blue dark themesMorph
2020-07-19Address issuesDavid Marcec
2020-07-18frontend: Improve wait tree readability for dark themesDavid Marcec
2020-06-27Clang Format.Fernando Sahmkow
2020-06-27General: Cleanup legacy code.Fernando Sahmkow
2020-06-27ARM/WaitTree: Better track the CallStack for each thread.Fernando Sahmkow
2020-06-27General: Fix microprofile on dynarmic/svc, fix wait tree showing which ↵Fernando Sahmkow
threads were running.
2020-06-27Yuzu/Debuggers: Correct Wait Tree for Paused threads.Fernando Sahmkow
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
2020-04-15CMakeLists: Specify -Wextra on linux buildsLioncash
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
2020-03-02core: Implement separate A32/A64 ARM interfaces.bunnei
2020-02-11Kernel: Change WaitObject to Synchronization object. In order to better ↵Fernando Sahmkow
reflect RE.
2020-01-02yuzu: Remove Maxwell debuggerReinUsesLisp
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
2019-11-26core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-24kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵bunnei
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-10-15Correct compiling errors and addapt to the new interface.Fernando Sahmkow
2019-08-09yuzu/CMakeLists: Remove qt5_wrap_ui macro usageLioncash
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
2019-05-19Merge pull request #2492 from lioncash/debuggerHexagon12
yuzu/debugger: Specify string conversions explicitly
2019-05-19yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions ↵Lioncash
explicitly Allows the graphics breakpoints to compile with implicit string conversions disabled.
2019-05-19yuzu/debugger/profiler: Specify string conversions explicitlyLioncash
This allows the microprofile widget to compile with implicit string conversions disabled.
2019-05-19yuzu/debugger/wait_tree: Specify string conversions explicitlyLioncash
Allows compiling the wait tree widget with implicit string conversions disabled.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-04-17kernel/thread: Unify wait synchronization typesLioncash
This is a holdover from Citra, where the 3DS has both WaitSynchronization1 and WaitSynchronizationN. The switch only has one form of wait synchronizing (literally WaitSynchonization). This allows us to throw out code that doesn't apply at all to the Switch kernel. Because of this unnecessary dichotomy within the wait synchronization utilities, we were also neglecting to properly handle waiting on multiple objects. While we're at it, we can also scrub out any lingering references to WaitSynchronization1/WaitSynchronizationN in comments, and change them to WaitSynchronization (or remove them if the mention no longer applies).
2019-04-05yuzu/debugger: Remove graphics surface viewerLioncash
This doesn't actually work anymore, and given how long it's been left in that state, it's unlikely anyone actually seriously used it. Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05yuzu/debugger/graphics_surface: Display error messages for file I/O errorsLioncash
2019-04-05yuzu/debugger/graphics_surface: Tidy up SaveSurfaceLioncash
- Use QStringLiteral where applicable. - Use const where applicable - Remove unnecessary precondition check (we already assert the pixbuf being non null)
2019-04-05yuzu/debugger/graphics_surface: Clean up connection overload deductionLioncash
We can utilize qOverload with the signal connections to make the function deducing a little less ugly.
2019-04-05yuzu/debugger/graphics_surface: Fill in missing surface format listingsLioncash
Fills in the missing surface types that were marked as unknown. The order corresponds with the TextureFormat enum within video_core/texture.h. We also don't need to all of these strings as translatable (only the first string, as it's an English word).
2019-04-03yuzu/debugger/profiler: Remove unnecessary includesLioncash
Moves includes into the cpp file where necessary. This way, microprofile-related stuff isn't dumped into other UI-related code when the dialog header gets included.
2019-03-28Merge pull request #2266 from FernandoS27/arbitrationbunnei
Kernel: Fixes to Arbitration and SignalProcessWideKey Management
2019-03-20gpu: Move GPUVAddr definition to common_types.bunnei