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path: root/src/yuzu/game_list.cpp
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2024-12-31chore: update project branding to citronZephyron
2024-01-29am: retrieve main applet creation info from frontendLiam
2023-11-21config: Unify config handling under frontend_commont895
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-04Merge branch 'master' into new-shortcutFranco M
2023-10-23qt: fix game list shutdown crashLiam
2023-10-18TODO: Implement shortcut creation for Apple.boludoz
2023-10-15Improved shortcut: add games in applist for Windows, question for start game ↵boludoz
at fullscreen & better unicode support for some Windows path funcs.
2023-10-12qt: ensure worker cancellation is complete before clearingLiam
2023-10-08Merge pull request #11705 from FearlessTobi/windows-scliamwhite
yuzu: Add desktop shortcut support for Windows (continuation of #11344)
2023-10-08Merge pull request #10519 from mdmrk/masterliamwhite
yuzu-qt: Track play time
2023-10-07yuzu: Add desktop shortcut support for WindowsFearlessTobi
Allows creating desktop shortcuts with icons for yuzu games. Co-Authored-By: Jeroen van Schijndel <13182141+roenyroeny@users.noreply.github.com>
2023-09-13Merge pull request #11473 from liamwhite/fix-launch-paramliamwhite
am: Implement UserChannel parameters
2023-09-10am: Implement UserChannel parametersFearlessTobi
Used by the Super Mairo 3D All-Stars collection.
2023-09-06core: implement basic integrity verificationLiam
2023-08-27Address review commentsLiam
2023-08-26yuzu-qt: Track play timeMario
2023-08-11Allow searching by a substring of the title IDzeltermann
2023-05-26qt: add menu item to remove cache storageLiam
2023-02-16yuzu: Write to config file on important config changesNarr the Reg
2022-12-13yuzu qt: Create shortcuts on Linuxlat9nq
This creates a Desktop Entry file and a PNG icon for the entry when the user right-clicks a game and selects "Create Shortcut -> Create {Application,Desktop} Shortcut". This uses the current executable's path to create the shortcut. yuzu qt: Add more error checking and OS gating for shortcuts main: Remove FreeBSD gating for shortcuts I'm not going to test FreeBSD, so I don't know if they follow Freedesktop.org or not. I just have to let someone else verify that it works there and let them enable it. main: Move shortcut function to its own function This function should really be in a common library, at least among frontends. main: Remove image manip references main: Fix difference in MinGW and native GCC versions main: Fix negation in creat shortcut Addresses review comment Co-authored-by: Jan Beich <jbeich@FreeBSD.org> main: Re-enable freedesktop shorcuts for FreeBSD
2022-11-04UI: Add options to hide extra columns (#9093)Piplup
UI change that allows the user to hide the size and or file types columns
2022-10-19UI: Add option to hide the compatibility listKyle Kienapfel
Option is added directly below the option for the addons column Defaulting to hide compatibility list. Changing default works properly. Co-authored-by: Piplup <piplup55@users.noreply.github.com>
2022-08-20Qt: Retranslate GameList header and Filter lineKyle Kienapfel
Didn't notice this until I was trying to change the default font to Comic Sans MS when language is set to English in yuzu.
2022-08-05Linux: handle dark system themes nicelyKyle K
yuzu's default theme doesn't specify everything, which is fine for windows, but in linux anything unspecified is set to the users theme. Symptoms of this are that a linux user with a dark theme won't think to change the theme to a dark theme when first using yuzu Idea here is to try and support arbitrary themes on linux. preliminary work on a "default_dark" theme, used only as overlay for any themes that are measured to be dark mode. Other work done: FreeDesktop standard icon names: plus -> list-add delete refresh, we use view-refresh remove duplicated icons for qdarkstyle_midnight_blue referencing icon aliases in the qrc files is the way to go Note: Dynamic style changing doesn't appear to work with AppImage
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-25yuzu: Add ui files for multiplayer roomsFearlessTobi
2022-06-14game_list: Eliminate variable shadowingMorph
2022-06-13yuzu: Eliminate variable shadowingMorph
2022-06-11Merge pull request #8449 from Docteh/translate_placeholderMai M
retranslate the game list placeholder
2022-06-10UI: retranslate the game list placeholderKyle Kienapfel
This is the "Double-click to add a new folder to the game list" message that shows up when users first launch yuzu and is most likely never seen again. Previously this message was not re-translated.
2022-05-29Update some files with Qt 5.15.2 best practices in mindKyle K
There was some discussion about updating to Qt6 and I figured I would work on some smaller parts. For Windows platform the WinMain function has moved from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate Also Qt5 supports versionless CMake targets https://www.qt.io/blog/versionless-cmake-targets-qt-5.15 These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5. src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but Settings::values.rng_seed is only 32 bits wide src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5, it used to be int, but in Qt6 its now qsizetype src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom. The QStyleOption.init doesn't exist in Qt6 src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
2022-03-20yuzu: Reduce unused includesameerj
2022-02-01yuzu/game_list: Use non-deprecated version of QString's split() functionLioncash
The previous overload of split() was deprecated in 5.14.
2021-12-12game_list: Add persistent setting for the favorites row expanded stateameerj
Previously, the favorites row was always expanded on launch. This change introduces a persistent setting that allows the favorites row's expanded state to be remembered between launches.
2021-12-02yuzu: Implement basic controller navigationgerman77
2021-11-16yuzu: Fix build errorsameerj
2021-10-14Merge pull request #6774 from lat9nq/remove-global-yuzuMorph
yuzu qt: Remove global system instances
2021-10-11Fix a few warningsRomain Failliot
- configure_input_player_widget.cpp: always better to use `const auto &` whenever possible - profiler.cpp: `ev->pos()` is deprecated, replace with `ev->position()`, which returns floats, thus the addition of `.toPoint()` (same as what's happening in `pos()`) - game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::` namespace instead
2021-10-07game_list: Remove global instances of Core::Systemlat9nq
2021-09-06Rename all shader cache references to pipeline cacheMatías Locatti
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-08-01game_list: Make game list folder icons smaller (#6762)Malte Jürgens
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-07-22main: Update Shader Cache menu optionsameerj
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title. This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-20file_sys: Support load game collection (#6582)Feng Chen
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-08Merge pull request #6539 from lat9nq/default-settingAmeer J
general: Move most settings' defaults and labels into their definition
2021-06-28yuzu qt: Make most UISettings a BasicSettinglat9nq
For simple primitive settings, moves their defaults and labels to definition time. Also fixes typo and clang-format yuzu qt: config: Fix rng_seed
2021-06-28yuzu qt: Add option to dump to SDMC directorylat9nq
Enables dumping the RomFS to SDMC directory, specifically '[yuzu data directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-07yuzu qt: Start games from context menulat9nq
This connects the BootGame function to the context menu. In addition, there is an option to boot without using the custom configuration.
2021-06-03[game_list] Correct light theme loading (#6408)Maide
Correct light theme loading The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
2021-06-03Merge pull request #6402 from Kelebek1/UIbunnei
game_list: Stop the columns resizing on NAND install
2021-06-02Merge pull request #6403 from Kewlan/game-list-for-loop-optimizationbunnei
game_list: Minor for loop optimizations