Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-21 | Change const char* to const char[] | James Rowe | |
2019-01-21 | Fix mingw compile error and warnings | James Rowe | |
2019-01-21 | Add fade out effect to the loading screen | James Rowe | |
2019-01-21 | Set Minimum Size to the same as renderwindow | James Rowe | |
2019-01-20 | Change the background color of Stage Complete to yuzu blue | James Rowe | |
2019-01-20 | Rename step 1 and step 2 to be a little more descriptive | James Rowe | |
2019-01-20 | Prevent estimated time from flashing after slow shader compilation starts | James Rowe | |
2019-01-20 | Move progress bar style into constexpr strings | James Rowe | |
2019-01-20 | Hide progress bar on Prepare step | James Rowe | |
2019-01-20 | QT: Upgrade the Loading Bar to look much better | James Rowe | |
2019-01-19 | Add a workaround if QMovie isn't available | James Rowe | |
2019-01-19 | QT Frontend: Add a Loading screen with progressbar | James Rowe | |
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen. |