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path: root/src/yuzu/loading_screen.cpp
AgeCommit message (Collapse)Author
2019-01-21Change const char* to const char[]James Rowe
2019-01-21Fix mingw compile error and warningsJames Rowe
2019-01-21Add fade out effect to the loading screenJames Rowe
2019-01-21Set Minimum Size to the same as renderwindowJames Rowe
2019-01-20Change the background color of Stage Complete to yuzu blueJames Rowe
2019-01-20Rename step 1 and step 2 to be a little more descriptiveJames Rowe
2019-01-20Prevent estimated time from flashing after slow shader compilation startsJames Rowe
2019-01-20Move progress bar style into constexpr stringsJames Rowe
2019-01-20Hide progress bar on Prepare stepJames Rowe
2019-01-20QT: Upgrade the Loading Bar to look much betterJames Rowe
2019-01-19Add a workaround if QMovie isn't availableJames Rowe
2019-01-19QT Frontend: Add a Loading screen with progressbarJames Rowe
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.