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path: root/src/yuzu/loading_screen.cpp
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2020-05-15frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413)Morph
2020-03-09yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp
2019-05-20yuzu/loading_screen: Specify string conversions explicitlyLioncash
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
2019-04-09yuzu/loading_screen: Resolve runtime Qt string formatting warningsLioncash
In our error console, when loading a game, the strings: QString::arg: Argument missing: "Loading...", 0 QString::arg: Argument missing: "Launching...", 0 would occasionally pop up when the loading screen was running. This was due to the strings being assumed to have formatting indicators in them, however only two out of the four strings actually have them. This only applies the arguments to the strings that have formatting specifiers provided, which avoids these warnings from occurring.
2019-02-06loading_screen: Unchunk progress barReinUsesLisp
2019-01-21Change const char* to const char[]James Rowe
2019-01-21Fix mingw compile error and warningsJames Rowe
2019-01-21Add fade out effect to the loading screenJames Rowe
2019-01-21Set Minimum Size to the same as renderwindowJames Rowe
2019-01-20Change the background color of Stage Complete to yuzu blueJames Rowe
2019-01-20Rename step 1 and step 2 to be a little more descriptiveJames Rowe
2019-01-20Prevent estimated time from flashing after slow shader compilation startsJames Rowe
2019-01-20Move progress bar style into constexpr stringsJames Rowe
2019-01-20Hide progress bar on Prepare stepJames Rowe
2019-01-20QT: Upgrade the Loading Bar to look much betterJames Rowe
2019-01-19Add a workaround if QMovie isn't availableJames Rowe
2019-01-19QT Frontend: Add a Loading screen with progressbarJames Rowe
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.