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path: root/src/yuzu/main.cpp
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2022-12-13main: Address review feedbacklat9nq
Moves icon path to ~/.local/share/icons, though I'm opting to avoid using the game title for the icon and desktop entry name as that would cause filenames such as "yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13yuzu qt: Create shortcuts on Linuxlat9nq
This creates a Desktop Entry file and a PNG icon for the entry when the user right-clicks a game and selects "Create Shortcut -> Create {Application,Desktop} Shortcut". This uses the current executable's path to create the shortcut. yuzu qt: Add more error checking and OS gating for shortcuts main: Remove FreeBSD gating for shortcuts I'm not going to test FreeBSD, so I don't know if they follow Freedesktop.org or not. I just have to let someone else verify that it works there and let them enable it. main: Move shortcut function to its own function This function should really be in a common library, at least among frontends. main: Remove image manip references main: Fix difference in MinGW and native GCC versions main: Fix negation in creat shortcut Addresses review comment Co-authored-by: Jan Beich <jbeich@FreeBSD.org> main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13wayland: Always use exclusive fullscreenAlexander Orzechowski
Wayland does not allow clients to choose their own size and position on the screen. The concept of fullscreening an application by sizing it to the screen and removing decorations does not exist. Use exclusive fullscreen instead.
2022-12-12emu_thread: properly force shutdown for unresponsive guest programsLiam
2022-12-12let games gracefully exitGus Caplan
2022-12-12yuzu: Make unlimited frame rate non persistent between game bootsNarr the Reg
2022-12-08video_core: Integrate SMAALiam
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-04Merge pull request #9273 from ameerj/per-game-profileliamwhite
Configuration: Add per-game input profiles
2022-12-03Merge pull request #9344 from liamwhite/nullbunnei
video_core: add null backend
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-11-29Merge pull request #9322 from german77/pump_eventsliamwhite
input_common: Pump SDL events from main thread
2022-11-28video_core: add null backendLiam
2022-11-28config: Custom profile detection fixesameerj
Also only reads/writes applicable configs for the custom profiles.
2022-11-28yuzu/main: Merge variable declaration into ifdefLioncash
This is only used in the non-Windows path.
2022-11-27Merge pull request #8829 from Docteh/qt6_0002liamwhite
CMake: rework for Qt6 support
2022-11-27input_common: Pump sdl events from main threadgerman77
2022-11-22general: fix compile for Apple ClangLiam
2022-11-20Configuration: Add per-game input profilesameerj
2022-11-20Merge pull request #9238 from german77/cabinet_appletbunnei
service: am: Implement cabinet applet
2022-11-17qt: Add Qt version to LogRuntimesKyle Kienapfel
2022-11-17Qt6: Disable IR Sensor when compiling with Qt6Kyle Kienapfel
Gating the IR Sensor code behind a macro like so `#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA` The YUZU_USE_QT_MULTIMEDIA flag is implemented in later commit Also the locale fix in src/yuzu/main.cpp is now gated against Qt6, as it causes compilation error
2022-11-17Merge pull request #9229 from Docteh/achy_breaky_heartMorph
Add break for default cases
2022-11-13Add break for default casesKyle Kienapfel
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
2022-11-13general: Address review commentsgerman77
2022-11-13yuzu: Implement cabinet applet frontendgerman77
2022-11-13service: am: Implement cabinet applet backendgerman77
2022-11-12Ignore ARM for core countMatías Locatti
2022-11-12Merge pull request #9231 from goldenx86/corecountMai
Add CPU core count to log files
2022-11-11Add CPU core count to log filesMatías Locatti
2022-11-11Merge pull request #9133 from FearlessTobi/compat-improvementsliamwhite
yuzu/compatdb: Improve compatibility submission system
2022-11-11yuzu/main: Change to 8_GiB instead of magic numberTobias
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-11-10Merge pull request #9223 from goldenx86/threadcountbunnei
Add CPU thread count to log files
2022-11-11Merge pull request #9180 from Docteh/remove_stuffMai
UI: split up strings relating to content removal
2022-11-10Me likesMatías Locatti
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-11-10yuzu/compatdb: Rework compatibility submission systemFearlessTobi
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-11-10Add CPU thread count to log filesMatías Locatti
2022-11-04UI: split up strings relating to content removalKyle Kienapfel
Requested by Italian translator (Fs00 in Discord) "Remove Installed Game %1?" "Error Removing %1" I didn't press for translated strings, so have a taste direct from deepl Rimuovere il contenuto del gioco installato? Rimuovere l'aggiornamento del gioco installato? Rimuovere il DLC del gioco installato?
2022-11-04Qt: enable recent Linux features on more UnicesJan Beich
- Prevent sleep via xdg-desktop-portal after fa7abafa5f2a - Pause on suspend after b7642cff3611 - Exit on SIGINT/SIGTERM after 9479940a1fc7 - Improve dark themes after b51db125676f
2022-10-19Merge pull request #9082 from Morph1984/futureliamwhite
savedata_factory: Detect future save data paths
2022-10-18core: Partially persist emulation state across game boots.bunnei
2022-10-16savedata_factory: Detect future save data pathsMorph
Enable compatibility for new account/device save paths planned on a future implementation.
2022-10-15fix a tiny spelling mistakeKyle Kienapfel
Kreato pointed this out over on discord.
2022-10-07Merge pull request #8807 from Docteh/default_fontsliamwhite
Qt: work around Qt5's font choice for Chinese (in Windows)
2022-10-06Vulkan Swapchain: Overall improvements.Fernando Sahmkow
2022-10-02Merge pull request #8955 from german77/amiibo-rewritebunnei
core: nfp: Rewrite implementation to remove direct access from the frontend
2022-10-02yuzu: Use virtual amiibo driver instead of nfp servicegerman77
2022-10-01Qt: work around Qt5's font choice for ChineseKyle Kienapfel
On Windows there are currently two fonts used. The first, does the Menu, QTreeView and Tooltips Second is Everything else which is a default font. From inspecting QApplication::font() at runtime Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0) Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0 Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0 Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0 Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0 I initially investigated dynamically changing the font when the UI language is English, but this was getting quite messy Qt6 makes changes to default font in some situations, so this PR is being narrowed in scope to only effect Chinese font choices. This change only effects rendering of Latin/Cyrillic characters.
2022-10-01Merge pull request #8876 from FearlessTobi/multiplayer-part3bunnei
ldn: Implement "local wireless" networked multiplayer
2022-09-28Merge pull request #8940 from german77/silencebunnei
yuzu: Silence some clang warnings
2022-09-21yuzu: Silence some clang warningsNarr the Reg