Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-04 | yuzu: Remove usage of the global telemetry accessor | Lioncash | |
In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor. | |||
2019-03-02 | citra_qt/main: make SPEED_LIMIT_STEP static constexpr | fearlessTobi | |
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here. | |||
2019-02-08 | Use QString instead of std::string where applicable | unknown | |
2019-02-08 | Use constexpr char array instead of string where applicable | Mat M | |
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com> | |||
2019-02-08 | frontend: Open transferable shader cache for a selected game in the gamelist | unknown | |
2019-02-06 | gl_shader_cache: Link loading screen with disk shader cache load | ReinUsesLisp | |
2019-02-05 | Fix crash when no files are selected | xperia64 | |
2019-02-05 | Add file extension to screenshot filename if not provided | xperia64 | |
2019-01-23 | Merge pull request #2054 from bunnei/scope-context-refactor | bunnei | |
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. | |||
2019-01-23 | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. | bunnei | |
2019-01-22 | citra_qt: Log settings on launch | zhupengfei | |
2019-01-21 | QT Frontend: Migrate to QOpenGLWindow | James Rowe | |
2019-01-21 | Add fade out effect to the loading screen | James Rowe | |
2019-01-21 | Remove blue box around loading screen | James Rowe | |
2019-01-19 | QT Frontend: Add a Loading screen with progressbar | James Rowe | |
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen. | |||
2019-01-10 | Merge pull request #1939 from DarkLordZach/web-applet | bunnei | |
applets: Implement HLE web browser applet (LibAppletOff) | |||
2019-01-02 | Merge pull request #1942 from DarkLordZach/profile-select-game-boot | bunnei | |
qt: Add setting to prompt for user on game boot | |||
2018-12-28 | travis: Use correct package for linux Qt5WebEngine | Zach Hilman | |
2018-12-28 | main: Add main window integrations for QtWebBrowserApplet | Zach Hilman | |
2018-12-25 | qt: Use ProfileSelectionDialog when selecting user for save data | Zach Hilman | |
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend. | |||
2018-12-25 | qt: Add setting to prompt for user on game boot | Zach Hilman | |
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient. | |||
2018-12-23 | Merge pull request #1886 from FearlessTobi/port-4164 | bunnei | |
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality" | |||
2018-12-23 | Merge pull request #1781 from DarkLordZach/applet-profile-select | bunnei | |
am: Implement HLE profile selector applet | |||
2018-12-18 | yuzu, video_core: Screenshot functionality | zhupengfei | |
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout. | |||
2018-12-04 | qt: Add Properties menu to game list right-click | Zach Hilman | |
2018-12-03 | qt: Implement GUI dialog frontend for ProfileSelector | Zach Hilman | |
Presents profiles in a list, similar to switch. | |||
2018-12-03 | qt: Register to use Qt ProfileSelector instead of default | Zach Hilman | |
2018-12-03 | Merge pull request #1835 from lioncash/cache-global | bunnei | |
filesystem: De-globalize registered_cache_union | |||
2018-12-01 | filesystem: De-globalize registered_cache_union | Lioncash | |
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code. | |||
2018-11-28 | gl_rasterizer: Remove extension booleans | ReinUsesLisp | |
2018-11-27 | file_sys/registered_cache: Use regular const references instead of ↵ | Lioncash | |
std::shared_ptr for InstallEntry() These parameters don't need to utilize a shared lifecycle directly in the interface. Instead, the caller should provide a regular reference for the function to use. This also allows the type system to flag attempts to pass nullptr and makes it more generic, since it can now be used in contexts where a shared_ptr isn't being used (in other words, we don't constrain the usage of the interface to a particular mode of memory management). | |||
2018-11-21 | Removed pre 4.3 ARB extensions | FernandoS27 | |
2018-11-21 | Update OpenGL's backend version from 3.3 to 4.3 | FernandoS27 | |
2018-11-20 | Merge pull request #1667 from DarkLordZach/swkbd | bunnei | |
am: Implement HLE software keyboard applet | |||
2018-11-18 | Merge pull request #1640 from DarkLordZach/game-list-reload | bunnei | |
game_list: Only reload game list after relevant settings changed | |||
2018-11-18 | applet: Add operation completed callback | Zach Hilman | |
2018-11-18 | software_keyboard: Make GetText asynchronous | Zach Hilman | |
a | |||
2018-11-18 | am: Allow applets to push multiple and different channels of data | Zach Hilman | |
2018-11-18 | am: Implement text check software keyboard mode | Zach Hilman | |
Allows the game to verify and send a message to the frontend. | |||
2018-11-18 | am: Deglobalize software keyboard applet | Zach Hilman | |
2018-11-18 | qt/main: Register Qt Software Keyboard frontend with AM | Zach Hilman | |
Allows using Qt provider over default. | |||
2018-11-16 | Merge pull request #1678 from FearlessTobi/amiibo-hotkeys | bunnei | |
Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading" | |||
2018-11-13 | yuzu: Add hotkey for Amiibo loading | fearlessTobi | |
2018-11-12 | Merge pull request #1650 from FreddyFunk/cast | bunnei | |
yuzu/main: Fix compiler warning | |||
2018-11-12 | Merge pull request #1674 from FearlessTobi/fullscreen-fix | James Rowe | |
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug | |||
2018-11-12 | yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug | Tobias | |
2018-11-06 | yuzu/main: Fix compiler warning | Frederic Laing | |
2018-11-05 | Merge pull request #1441 from CarlKenner/DebuggerLog | bunnei | |
logging: Add DebuggerBackend for logging to Visual Studio | |||
2018-11-05 | Merge pull request #1639 from DarkLordZach/open-yuzu-folder | bunnei | |
qt: Add help option to open yuzu folder | |||
2018-11-05 | Fix quickstart link | Dharmin K Shah | |