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path: root/src/yuzu/util/overlay_dialog.cpp
AgeCommit message (Collapse)Author
2024-12-31chore: update project branding to citronZephyron
2024-01-05hid_core: Move hid to it's own subprojectNarr the Reg
2023-01-25main: Convert to device independent coordinates for scalingMorph
devicePixelRatioF() returns the scaling ratio when high dpi scaling is enabled. When high dpi scaling is enabled, the raw screen coordinate system is scaled to device independent coordinates.
2022-12-21qt: use main window as close overlay parentLiam
2022-12-20qt: continue event loop during game closeLiam
2022-12-19overlay_dialog: Avoid starting the input thread if non-interactiveMorph
2022-12-18overlay_dialog: Hide button dialog box when both buttons are hiddenMorph
This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-11-24yuzu: Update overlay appletgerman77
2021-04-15overlay_dialog: Add an overlay text dialog that accepts controller inputMorph
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running) This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser. The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed HTML/Rich Text content into a QTextBrowser. Co-authored-by: Its-Rei <kupfel@gmail.com>