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2018-08-28kernel: Eliminate kernel global stateLioncash
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-28Merge pull request #1193 from lioncash/privbunnei
gpu: Make memory_manager private
2018-08-28gpu: Make memory_manager privateLioncash
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
2018-08-28Fix two stupid errors made in #1141fearlessTobi
2018-08-28yuzu: Fix stick UI direction orderfearlessTobi
2018-08-27Merge pull request #1174 from lioncash/debugbunnei
debug_utils: Minor individual interface changes
2018-08-24Merge pull request #1094 from DarkLordZach/nax0Mat M
file_sys: Add support for NAX archives
2018-08-24debug_utils: Remove unused includesLioncash
Quite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary.
2018-08-24Merge pull request #1065 from DarkLordZach/window-titleZach Hilman
qt: Add filename and title id to window title while running
2018-08-23Port #4013 from Citra: "Init logging sooner so we dont miss some logs on ↵Tobias
startup" (#1142) * Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation
2018-08-23qt: Add filename and title id to window title while runningZach Hilman
2018-08-23game_list: Add SD registration loading to game listZach Hilman
2018-08-23qt: Make default row data title name and title idZach Hilman
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman
Allows frontend to create registration caches for use before a game has booted.
2018-08-22Swap "Plus" with "Minus" on the controller GUI (#1150)literalmente-game
* Swap "Plus" with "Minus" on the controller GUI Major fix /s
2018-08-21config: Fixed icon size get set to 0tech4me
2018-08-22Merge pull request #1136 from tech4me/masterbunnei
qt/main: Port part of citra(#3411), open savedata works
2018-08-22Merge pull request #840 from FearlessTobi/port-3353bunnei
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22Merge pull request #1141 from FearlessTobi/port-3902bunnei
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-21Port #3902 from Citra: "Add restart hotkey & menu option"fearlessTobi
2018-08-21Port #4056 from Citra: "Add Clear Recent Files menu action"fearlessTobi
2018-08-21qt/main: Port part of citra(#3411), open savedata workstech4me
2018-08-20service/filesystem: Use forward declarations where applicableLioncash
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-21Port #3353 from CitrafearlessTobi
2018-08-20game_list: Avoid uninitialized variables when retrieving program IDLioncash
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec
2018-08-16qt/main: Unindent code in OnMenuInstallToNAND()Lioncash
We can change this into an early-return if the filename is empty. There's no need to include all of the code within the if statement.
2018-08-16qt/main: Make installation dialog text within OnMenuInstallToNAND() translatableLioncash
This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16qt/main: Get rid of compilation warningsLioncash
Gets rid of truncation warnings about conversion to int. While we're at it, we can also de-hardcode the buffer size being used.
2018-08-15Merge pull request #1005 from DarkLordZach/registered-fmtbunnei
file_sys: Add support for registration format
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-11registration: Add support for force overwrite of installedZach Hilman
2018-08-11game_list: Split game list scans to multiple functionsZach Hilman
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11qt: Use custom RawCopy with progress bar for installsZach Hilman
2018-08-11game_list: Populate control data from installed NANDZach Hilman
2018-08-11file_sys: Comply to style guidelinesZach Hilman
2018-08-11qt: Add 'Install to NAND' option to menuZach Hilman
Prompts for title type on NCA files.
2018-08-11game_list: Modify game list to scan installed titlesZach Hilman
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-08-11Merge pull request #970 from DarkLordZach/loader-errorsbunnei
loader: Add more descriptive errors
2018-08-10qt/game_list: Resolve truncation warning within GameListItemPath's constructorLioncash
Silences a warning about truncating from size_t to u32
2018-08-10gt/game_list: Use std::array in GameListItemPath's data() functionLioncash
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.
2018-08-10qt/game_list: Remove redundant base class constructor from initializer listLioncash
This is called automatically anyways.
2018-08-09game_list: Reorder error checksZach Hilman
clang-format fix
2018-08-09loader: Add more descriptive errorsZach Hilman
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-08-08vfs: Fix documentationZach Hilman
2018-08-08vfs: Fix typo in VfsFilesystem docsZach Hilman
2018-08-08file_util: Use enum instead of bool for specifing path behaviorZach Hilman
2018-08-08core: Port core to VfsFilesystem for file accessZach Hilman