| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-02-13 | vulkan_wrapper: Pull Windows symbols | ReinUsesLisp | |
| 2021-02-13 | gpu: Report renderer errors with exceptions | ReinUsesLisp | |
| Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error. | |||
| 2021-02-11 | Merge pull request #5869 from german77/mousePanning | bunnei | |
| input_common: Add mouse panning | |||
| 2021-02-10 | Merge pull request #5893 from lioncash/input | bunnei | |
| configure_input_player_widget: Minor cleanup | |||
| 2021-02-09 | configure_input_player_widget: Silence unused variable warnings | lat9nq | |
| Prevents clang 11 from throwing an error since these variables are unused. | |||
| 2021-02-09 | configure_input_player_widget: Reduce duplication of array accessors where ↵ | Lioncash | |
| applicable Reduces the amount of code to read in expressions a little bit by separating constituents out a little. | |||
| 2021-02-09 | configure_input_player_widget: Avoid nontrivial copies where applicable | Lioncash | |
| Previously a function was copying an array of 20 std::string instances by value. | |||
| 2021-02-08 | Settings: Add depth to Joysticks on Pro Controller preview (#5894) | Jatoxo | |
| * Add some depth to ProJoysticks * address comments * clang * address nits * fix wrong inner_offset when offset.x was 0 | |||
| 2021-02-07 | Merge pull request #5339 from german77/interactive | bunnei | |
| Settings: Make settings controller image change with controller input | |||
| 2021-02-07 | Add mouse panning | german | |
| 2021-02-07 | renderer_opengl: Update OpenGL backend version requirement to 4.6 | Morph | |
| 2021-02-07 | Add GC controller animation | german | |
| 2021-02-06 | Refresh debug controller settings | german | |
| 2021-02-06 | Refresh controller only when necessary | german | |
| 2021-02-06 | Add SL SR vectors, change dual joycon view, add missing raw data from ↵ | german | |
| keyboard/mouse | |||
| 2021-02-06 | Add controller window and single joycon top view | german | |
| 2021-02-06 | Replace text with vectors | german | |
| 2021-02-06 | Make settings controller image change with controller input | german | |
| 2021-02-06 | Merge pull request #5326 from german77/hidUpdate1 | bunnei | |
| HID: Update the HID service to match more closely to switchbrew part 1 | |||
| 2021-02-05 | hle: kernel: Rename ReadableEvent to KReadableEvent. | bunnei | |
| 2021-02-03 | Fix npad struct to match switchbrew | german | |
| 2021-02-03 | Always update handheld config | german | |
| 2021-02-02 | Merge pull request #5841 from german77/username | bunnei | |
| Avoid overwriting username | |||
| 2021-01-29 | Merge pull request #5779 from bunnei/kthread-rewrite | bunnei | |
| Rewrite KThread to be more accurate | |||
| 2021-01-29 | Merge pull request #5805 from german77/HandheldFix | bunnei | |
| Fix connect and disconnect controller events | |||
| 2021-01-28 | yuzu: debugger: Ignore HLE threads. | bunnei | |
| 2021-01-28 | hle: kernel: Allocate a dummy KThread for each host thread, and use it for ↵ | bunnei | |
| scheduling. | |||
| 2021-01-28 | hle: kernel: Recode implementation of KThread to be more accurate. | bunnei | |
| 2021-01-28 | hle: kernel: KThread: Clean up thread priorities. | bunnei | |
| 2021-01-28 | hle: kernel: KThread: Remove thread types that do not exist. | bunnei | |
| 2021-01-28 | core: hle: kernel: Rename Thread to KThread. | bunnei | |
| 2021-01-28 | Avoid overwritting username | german | |
| 2021-01-27 | Merge pull request #5778 from ReinUsesLisp/shader-dir | bunnei | |
| renderer_opengl: Avoid precompiled cache and force NV GL cache directory | |||
| 2021-01-23 | Fix connect and disconnect controller events | german | |
| 2021-01-20 | Merge pull request #5270 from german77/multiTouch | bunnei | |
| HID: Add multitouch support | |||
| 2021-01-21 | renderer_opengl: Avoid precompiled cache and force NV GL cache directory | ReinUsesLisp | |
| Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache. | |||
| 2021-01-20 | Merge pull request #5743 from german77/HandheldFix | bunnei | |
| Fix player 1 turning on handheld and not updating handheld settings | |||
| 2021-01-19 | Merge pull request #5755 from FearlessTobi/port-5344 | bunnei | |
| Port citra-emu/citra#5344: "game_list: Fix folder reordering" | |||
| 2021-01-17 | Always update configuration for handheld | german | |
| 2021-01-18 | game_list: Fix folder reordering | FearlessTobi | |
| The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation. Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential. Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com> | |||
| 2021-01-17 | configure_service: Only compile FormatEventStatusString when ↵ | lat9nq | |
| YUZU_ENABLE_BOXCAT is enabled The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a -Wunused-funciton error when compiled. Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the function when the variable is disabled. Opting to not use [[maybe unused]] in case the function is totally unused in the future. | |||
| 2021-01-17 | Fix player 1 default connected value | german | |
| 2021-01-15 | core: Silence Wclass-memaccess warnings | ReinUsesLisp | |
| This requires making several types trivial and properly initialize them whenever they are called. | |||
| 2021-01-15 | Always initialize keyboard input | german | |
| 2021-01-15 | Add mutitouch support for touch screens | german | |
| 2021-01-15 | Allow to return up to 16 touch inputs per engine | german | |
| 2021-01-15 | Allow all touch inputs at the same time and remove config options that are ↵ | german | |
| not longer necesary | |||
| 2021-01-14 | yuzu: Remove unused variables in Qt code | Lioncash | |
| Removes two unused variables in out Qt code. In this case the removal of these two results in less allocations, given std::map allocates on the heap. | |||
| 2021-01-14 | Merge pull request #5343 from lioncash/qt6 | Morph | |
| configure_motion_touch: Migrate off QRegExp to QRegularExpression | |||
| 2021-01-13 | configure_motion_touch: Prevent use after move in ApplyConfiguration() | Lioncash | |
| touch_engine was being compared against after being moved into the setter for the engine, so this comparison wouldn't behave properly. | |||
