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2021-05-05hle: kernel: Migrate to KHandleTable.bunnei
2021-05-05hle: kernel: Rename Process to KProcess.bunnei
2021-05-05hle: kernel: Remove deprecated Object class.bunnei
2021-05-05hle: kernel: HandleTable: Remove deprecated APIs.bunnei
2021-05-05hle: kernel: Migrate KProcess to KAutoObject.bunnei
2021-05-05hle: kernel: Migrate more of KThread to KAutoObject.bunnei
2021-05-02input_common: Release mouse buttons on out of focusgerman77
2021-05-02Merge pull request #6263 from Kewlan/folder-swap-expand-stateMorph
game_list: Fix dir move up/down expand state
2021-05-01Merge pull request #6261 from Kewlan/game-list-filter-fixbunnei
game_list: Update filter results when removing directories
2021-04-30Merge pull request #6257 from Morph1984/fix-use-after-free-webappletbunnei
applets/web: Fix a use-after-free when passing in the URL string
2021-04-30game_list: Fix dir move up/down expand stateKewlan
2021-04-30game_list: Update filter results when removing directoriesKewlan
2021-04-28yuzu: config: Silence narrowing conversion warning on MSVCMorph
2021-04-28applets/web: Fix a use-after-free when passing in the URL stringMorph
The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards. Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-28yuzu: main: Silence type conversion warning on MSVCMorph
2021-04-26Merge pull request #6236 from Morph1984/swkbd-button-hint-scalingbunnei
applets/swkbd: Fix software keyboard button hint scaling
2021-04-25Merge pull request #6198 from Kewlan/favorite-gamesbunnei
game_list: Mark games as favorite to make them appear at the top.
2021-04-25config: Add new keyboard bindingsMorph
Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-24applets/swkbd: Fix software keyboard button hint scalingIts-Rei
Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
2021-04-15applets/swkbd: Implement the Qt Software Keyboard frontendMorph
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch. This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard. Keyboard and controller input is also supported in this frontend. Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor. Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc). The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work. Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15error: Make the error code as the title text of the OverlayDialogMorph
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15overlay_dialog: Add an overlay text dialog that accepts controller inputMorph
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running) This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser. The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed HTML/Rich Text content into a QTextBrowser. Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15main: Move meta type registration into its own functionMorph
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types. This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15applets: Remove the previous software keyboard applet implementationMorph
2021-04-15game_list: Mark games as favorite to make them appear at the top.Kewlan
Icons are from Icons8.
2021-04-14Merge pull request #6199 from lioncash/log-nsbunnei
common/log: Move Log namespace into the Common namespace
2021-04-14common/log: Move Log namespace into the Common namespaceLioncash
Forgot to move this over when I moved the rest of the source files with lacking namespaces over.
2021-04-14Merge pull request #6196 from bunnei/asserts-settingbunnei
core: settings: Add setting for debug assertions and disable by default.
2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2021-04-14core: settings: Add setting for debug assertions and disable by default.bunnei
- This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340.
2021-04-13applets/controller: Hook up the "Motion" button functionalityMorph
I forgot to hook this up during the development of the controller applet, this PR amends that.
2021-04-11Merge pull request #6135 from Morph1984/borderless-windowed-fullscreenbunnei
configure_graphics: Add Borderless Windowed fullscreen mode
2021-04-08Merge pull request #6062 from ameerj/auto-stubbunnei
service: Add a toggle for auto stub fallback
2021-04-06config: Default to exclusive fullscreen mode on platforms other than WindowsMorph
Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
2021-04-06configure_graphics: Add Borderless Windowed fullscreen modeMorph
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing. Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-04configure_graphics: Prevent stack-use-after-scopelat9nq
Address Sanitizer reports stack-use-after-scope on line 231 `vulkan_devices.push_back(QString::fromStdString(name));`. Instead of using a pointer, copy the string into a std::string and use that, instead.
2021-03-30Use a single connection for UDP server, make connection test longer and ↵german77
check all pads instead of only the first one
2021-03-30configuration: Add auto stub toggle that resets on bootameerj
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-27yuzu/main: Add user command line argumentgerman77
2021-03-20Fix cancelation of choose directory dialogivan-boikov
2021-03-12Merge pull request #5327 from AniLeo/masterbunnei
qt: Set DISPLAY env var when not present
2021-03-11Merge pull request #6040 from german77/toggleKeyboardbunnei
Enable toggle buttons for keyboard and mouse
2021-03-08Merge pull request #5990 from german77/mousePanningV2bunnei
InputCommon: Mouse fixes
2021-03-07qt: Set DISPLAY env var when not presentAni
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart Guide)
2021-03-06Enable mouse toggle buttonsgerman77
2021-03-06Add toggle button option for normal buttonsgerman
2021-03-05Enable button toggle for keyboard in the modifier buttongerman
2021-03-03Merge pull request #6004 from german77/udprandombunnei
InputCommon: Use an unique client id for each udp socket instance
2021-03-02Fix default bcat_backend initKelebek1
2021-03-01inputCommon: Use an unique client id for each socket instancegerman