| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-27 | qt: Fix log softlock | Narr the Reg | |
| 2023-03-17 | config: Fix controller config from resetting | Narr the Reg | |
| 2023-03-13 | configure_audio: Fix output mode setting not saving | Morph | |
| 2023-03-13 | Merge pull request #9941 from german77/settings | liamwhite | |
| yuzu: Move audio settings to audio section | |||
| 2023-03-12 | kernel: convert KThread to new style | Liam | |
| 2023-03-12 | kernel: convert KPort, KSession | Liam | |
| 2023-03-12 | general: fix spelling mistakes | Liam | |
| 2023-03-11 | yuzu: Move audio settings to audio section | german77 | |
| 2023-03-11 | yuzu: Remove console id setting | german77 | |
| 2023-03-05 | main: (Windows) Set the current timer resolution to the maximum | Morph | |
| Increases the precision of thread sleeps on Windows. | |||
| 2023-02-28 | cmake: use correct boost imported targets | Alexandre Bouvier | |
| 2023-02-26 | Revert "yuzu: config: Remove player 8 and 9 from config file" | Narr the Reg | |
| 2023-02-26 | Merge pull request #9849 from ameerj/async-astc | liamwhite | |
| texture_cache: Add asynchronous ASTC texture decoding | |||
| 2023-02-25 | yuzu: config: Remove player 8 and 9 from config file | Narr the Reg | |
| 2023-02-25 | config: Fix per game Force max clock | german77 | |
| 2023-02-22 | configuration: Add async ASTC decode setting | ameerj | |
| 2023-02-21 | Merge pull request #9847 from german77/timeout | liamwhite | |
| yuzu: Set a lower timeout for discord presence | |||
| 2023-02-21 | yuzu: Set a lower timeout for discord presence | Narr the Reg | |
| 2023-02-21 | externals: Update cpp-httplib to latest | Alexandre Bouvier | |
| 2023-02-19 | Qt: Reintroduce scaling for touch input | german77 | |
| 2023-02-18 | Merge pull request #9815 from german77/qt-mouse | liamwhite | |
| Qt: Fix mouse scalling | |||
| 2023-02-16 | yuzu: Shutdown game on restart to reload per game config | Narr the Reg | |
| 2023-02-16 | yuzu: Write to config file on important config changes | Narr the Reg | |
| 2023-02-16 | input_common: Split mouse input into individual devices | Narr the Reg | |
| 2023-02-15 | Qt: Fix mouse scalling | german77 | |
| 2023-02-15 | Merge pull request #9796 from liamwhite/current | liamwhite | |
| general: rename CurrentProcess to ApplicationProcess | |||
| 2023-02-15 | Merge pull request #9782 from arades79/fix-consexpr-value-declaration-usage | liamwhite | |
| Fix consexpr value declaration usage | |||
| 2023-02-14 | Revert "main: Fix borderless fullscreen for high dpi scaled displays" | liamwhite | |
| 2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change ↵ | arades79 | |
| constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com> | |||
| 2023-02-14 | add static lifetime to constexpr values to force compile time evaluation ↵ | arades79 | |
| where possible Signed-off-by: arades79 <scravers@protonmail.com> | |||
| 2023-02-13 | general: rename CurrentProcess to ApplicationProcess | Liam | |
| 2023-02-12 | main: Fix borderless fullscreen for high dpi scaled displays | Morph | |
| On Windows, a borderless window will be treated the same as exclusive fullscreen when the window geometry matches the physical dimensions of the screen. However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless window apparently is not treated as exclusive fullscreen and functions correctly. One can verify and replicate this behavior by using a high resolution (4K) display, and switching between 100% and 200% scaling in Windows' display settings. At 100%, without the addition of 1, it is treated as exclusive fullscreen. At 200%, with or without the addition of 1, it is treated as borderless windowed. Therefore, we can use (read: abuse) this difference in behavior to fix this issue for those with higher resolution displays when the Qt scaling ratio is > 1. Should this behavior be changed in the future, please revisit this workaround. | |||
| 2023-02-10 | Merge pull request #9759 from german77/pro_controller | bunnei | |
| input_common: Reintroduce custom pro controller support | |||
| 2023-02-09 | main: Re-add QtWebEngine zoom factor | Morph | |
| For some reason, I had removed this in https://github.com/yuzu-emu/yuzu/pull/4949/commits/ad6cec71ecd61aa2533d9efa89b68837516f8464 This should fix any improperly scaled web applets. | |||
| 2023-02-09 | input_common: Reintroduce custom pro controller support | Narr the Reg | |
| 2023-02-06 | Merge pull request #4949 from Morph1984/hidpi-temp-fix | liamwhite | |
| main: Enable High DPI fixes for Qt >= 5.14 | |||
| 2023-02-06 | Merge pull request #9644 from SaiKai/volume_quicksetting | bunnei | |
| add volume quicksetting with volume slider | |||
| 2023-02-04 | Merge pull request #9720 from SoRadGaming/discordPresenceUpdate | bunnei | |
| Game Image with Discord RPC | |||
| 2023-02-05 | Add Game Icon for Discord RPC | Sorab | |
| Connected to Yuzu Compatibility Page | |||
| 2023-02-04 | remove disambiguation argument from mute text | Jonas Gutenschwager | |
| Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> | |||
| 2023-02-02 | added 'Hide empty rooms' toggle to lobby | Luke Sawczak | |
| fixed typo fixed typo fixed typo clang | |||
| 2023-02-01 | yuzu: config: Draw turbo buttons with a different color | german77 | |
| 2023-02-01 | input_common: Implement turbo buttons | german77 | |
| 2023-01-28 | Merge pull request #9690 from german77/whoops | liamwhite | |
| yuzu: config: Avoid reading deleted object | |||
| 2023-01-28 | yuzu: config: Avoid reading deleted object | Narr the Reg | |
| 2023-01-28 | Merge pull request #9661 from SoRadGaming/LDNhostnameSupport | liamwhite | |
| LDN hostname support in direct connect | |||
| 2023-01-28 | LDN Hostname Support in Direct Connect | SoRadGaming | |
| - Added IPv6 & Namespace support in direct connection Regex - Updated Tooltip for Direct Connect UI - Removed Dropdown Connection Type in Direct Connect | |||
| 2023-01-27 | Merge pull request #9539 from Wollnashorn/opengl-fsr | liamwhite | |
| video_core/opengl: Added FSR upscaling filter to the OpenGL renderer | |||
| 2023-01-26 | video_core/opengl: Add FSR upscaling filter to the OpenGL renderer | Wollnashorn | |
| 2023-01-25 | main: Convert to device independent coordinates for scaling | Morph | |
| devicePixelRatioF() returns the scaling ratio when high dpi scaling is enabled. When high dpi scaling is enabled, the raw screen coordinate system is scaled to device independent coordinates. | |||
