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yuzu/main: Make error messages within OnCoreError more localization-friendly
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
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Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.
We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
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Implement a new Texture Cache
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yuzu: Move CPU Jit setting to Debug tab
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A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
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This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
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loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
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core: Add detailed local reporting feature for development
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yuzu/configure_input: Add missing space in window title
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Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
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yuzu/configuration: Make all widgets and dialogs aware of language changes
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video_core: Drop OpenGL core in favor of OpenGL compatibility
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yuzu/CMakeLists: Pass compilation flags that make it more difficult to cause bugs in Qt code
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To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.
This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
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yuzu/configuration: Make function naming consistent
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Enforces the use of the proper URL resolution functions. e.g.
url = some_local_path_string;
should actually be:
url = QUrl::fromLocalPath(some_local_path_string);
etc.
This makes it harder to cause bugs when operating with both strings and
URLs at the same time.
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core/telemetry_session: Remove usages of the global system accessor
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Other overloads of start() are considerably much safer to use if we ever
need this in the future and need to pass arguments to the program, given
it contains separate parameters for the program path and the arguments
themselves, whereas this unsafe overload contains both as a single
string.
Given the alternatives are much safer, we can disable this.
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Prevents hard-to-diagnose bugs from potentially occurring and requires
any type narrowing to be explicitly performed by our code.
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yuzu/{profile_select, software_keyboard}: Tidy up interface
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qt: Silence name collision warnings
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yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
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game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache
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yuzu/bootmanager: Minor interface tidying
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yuzu: Remove unused birthday setting
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We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).
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Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.
This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
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This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.
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Same thing (for platforms we support), less reading.
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This function is defined as taking an int, not a bool.
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We can just pass a pointer to GMainWindow directly and make it a
requirement of the interface. This makes the interface a little safer,
since this would technically otherwise allow any random QWidget to be
the parent of a render window, downcasting it to GMainWindow (which is
undefined behavior).
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We can just invoke these functions by qualifying the object name before
the function.
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Stays consistent in our code with using Qt's provided mechanisms, and
also properly handles Unicode paths (which file streams on Windows don't
do very well).
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This is equivalent to specifying two separate functions, so we can just
do that.
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mii: Implement MiiManager backend and several mii service commands
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yuzu: Implement a caching mechanism for the game list
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Fixes #2522.
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